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Guide For Legends Quest

#1 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 23 August 2003 - 09:43 PM

I found this guide for the Legends Quest, and I think it may be helpful to some.
Note: Do not look down if you want it without a guide!!!!!



















Legends Quest

Difficulty: Very Hard and Long

What you need: 3 papyrus, 2 charcoal, pickaxe, and runes for weaken magic skill.

Skill requirements: 52 Mining, 50 Agility, 50 Crafting, 50 Smithing, 50 Strength, 50 Thieving, 50 Woodcutting, 45 Herblaw, 42 Prayer

Quest requirements: 107 Quest Points and must have completed the Hero's Quest, Family Crest Quest, Underground Pass Quest, and the Waterfall Quest.

Start Point: Legends Guild Main gates - west of the Barbarian outpost

1. Talk to Legends Guild Guard.
2. Once he teleports you inside the gates, talk to the guy in the house to the left. He will give you a map. Next, search for a machete nearby.
3. Go to south Karamja toward Shilo Village. On your way south, stop and cut down the path of the forest.
4. Get 3 papyrus and at least two charcoal incase a charcoal snaps.
5. Map the area by walking west, to east by using the map you received earyler.
6. Next, talk to the forester man and show him the map. He will make a copy and give you a bulrush.
7. Swing the bulrush near the pond in the middle of your current location. Talk to Gujo and tell him you will rescue Uganguga.
8. Next, travel to the rock he stated he was at (50 agility required) and inspect the firewall. Next you will be told to get pure water.
9. Go back and talk to Gujo, and ask everything.
10. Once you have two gold bars and a hammer smith the gold bars by using them on the anvil (50 Smithing Required.)
11. Go back and use the machete on tall reed at the pond.
12. Use the rod on the water.
13. Once it is full, talk to Gujo (42 Prayer Required and Make sure it’s recharged! Also, bring a few prayer pots.)
14. Talk to Cujo, and he will show you how to bless the machete. If you fail, you will lose some prayer points.
15. Go back south and use pure water in gold bowl on firewall.
16. Use a weaken magic skill on the man. He will tell you to get a book. Search his desk.

What you will need to continue the quest: One of each kind of gem (excluding Dragonstone), Lock pick, pickaxe, rope, one soul rune, one mind rune, one earth rune, two law runes, food, armor, weapon, pots.

Legends Quest Guide Continued:
17. Go to the room with the octagon of fire and climb up the bookshelf.
18. Pick lock the door and smash the boulders.
19. Push open the gates (56 Strength Required.)
20. Travel past the Deathwings (level 80) and jump the wall around the bend.
21. Use the runes with the ancient wall in the order listed below.

Ancient wall rune order: Soul, mind, earth, laws.

Legends Quest Guide Continued:
22. Once inside checks the pools for the gem placement. Place each kind of gem in the correct pools to receive a book.
22. Walk back the way you came to the octagon of fire. Enter the octagon.
23. Once inside use the book with Uganguga and a demon (level 172) will attack you. (Do not run and do not user prayer! The monster will heal if you run and it will drain your prayer!)
24. After you have defeated the demon, talk to Uganguga and he will give you some seeds. He will then tell you to add pure water.
25. Plant seeds on one fertile earth spot.
26. Walk back to place with pure water where you will see it is dried up.
27. Swing the bulrush and lure Gujo.
28. Get the herbs and make the potion as he told you.
29. Go back to place where you put the gems (Be sure to bring runes and a charged orb.) Use the charged orb on the gate.
30. If you do not have a rope, smash all the barrels. Otherwise, use the rope to lower yourself into a room with a staircase. If you get a notice saying, “a terrible dear grips me”, then drink a potion and kill one of the Santonjanlons (level 120) to get a crystal.
31. Next, hurry to the next room and kill a level 125 monster to get the next crystal. After that, do the same thing in next room.
32. Put all 3 crystals in a furnace.
33. Listen to the crystal and the room will look like a dragon head. Place the crystal in its eye.
34. You will then get a glowing red crystal which you need to put it in the mouth of the dragon.
35. Enter the cave through the dragon mouth where you will be greeted with lesser demons. Walk to the next room and push the boulder blocking the water. A ghost will appear and he will state the he will move if you kill Vejldyie. He will then give you a dagger and then ask for dagger back.
36. Kill Vejldyie and the dagger will glow.
37. Now head back and give the ghost the dagger. He will then attack you and turn into a demon (level 172). Once you kill him, push the boulders aside and follow the stream.
38. Go back to the pond and fill the bow. Use the pure water on the seed to make the tree. 55. Once the tree falls, that is if you did the above correctly, you must quickly use the axe with it two times.
39. Replace the totem to the west where you will be attacked by level 120, 125, 130, and level 172 monsters.
40. You will receive a small totem gift for saving their water.
41. Return to the legends guild and use the bulrush to finish the quest.

Reward: Entrance to the legends guild, choice of four skills to gain xp (you can choose one skill multiple times) XP gained = Level*150 (Ex. 50 Herblaw, chosem once, gain 7500 exp.)

Legends guild info: Buildings include a bank, Legends Store (Items - Half of Dragon Shields, Silverlights, Mith seeds, maze keys, dusty keys, and white capes.), general store, and a basement full of new monsters.
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#2 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Posted 24 August 2003 - 01:39 AM

How do you get soul runes, i'm stuck ...
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#3 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 24 August 2003 - 09:23 AM

QUOTE (Hyperfried @ Aug 23 2003, 10:43 PM)
<-Clipped->

Reward: Entrance to the legends guild, 40k exp. in almost all stats.

Legends guild info: Buildings include a bank, Legends Store (Items - Half of Dragon Shields, Silverlights, Mith seeds, maze keys, dusty keys, and white capes.), general store, and a basement full of new monsters.

This is wrong bluetongue.gif
Change the bold bit to: -
Chose to gain XP in 4 skill areas (you can choose one 4 times if you like)
XP gained = Lvl*150
Example, lvl 50 herblaw, gain 7500xp.
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#4 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 24 August 2003 - 02:24 PM

Just edited. Thanks Ryl! bluetongue.gif
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#5 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 24 August 2003 - 03:03 PM

soul runes are sold in the magic guild. they sell for like 2.5-3.0k i think. TheSmile.gif good luck!
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#6 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Posted 24 August 2003 - 03:32 PM

Oh no, I have to become even more impure to do this quest? Err...
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#7 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 24 August 2003 - 03:33 PM

Unfortunately, yes.
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#8 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Posted 24 August 2003 - 04:37 PM

When it says 107 quest points to do the quest, is that EVERY single quest?
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#9 {lang:macro__useroffline}   wibble {lang:icon}

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Posted 24 August 2003 - 05:37 PM

yes until more quests are added...
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#10 {lang:macro__useroffline}   Traver {lang:icon}

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Posted 24 August 2003 - 05:44 PM

108 quest points is all quest (except Legend's)
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#11 {lang:macro__useroffline}   cjjones {lang:icon}

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Posted 25 August 2003 - 05:18 AM

This quest would take ages to do, and my lvls aren't near high enough to. Starjedi, you can buy Soul Runes from other players, can't you?
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#12 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 25 August 2003 - 08:48 AM

I got a spare soul rune or two, just ask when you need one
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#13 {lang:macro__useroffline}   superchao {lang:icon}

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Posted 25 August 2003 - 02:50 PM

they arent tradeable though?
- Want to ask me a question?

Send me a message. I won't bite. Much.
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#14 {lang:macro__useroffline}   Traver {lang:icon}

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Posted 25 August 2003 - 07:04 PM

Blimey! This quest is hard as ****. Barely killed the first demon with 7 hits left. I don't want to think of the last battle 1zhelp.gif
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#15 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Posted 25 August 2003 - 08:22 PM

Dunno if they are tradeable. Never have even seen one before bluetongue.gif
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