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Uhh, An Idea

#16 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 30 August 2003 - 10:57 PM

I'll post if I get a reply.
Also, they don't give automated replys anymore, so if it is a reply, its a one from a real peep bluetongue.gif
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Sig by me matey ForsakenMagey
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#17 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Posted 30 August 2003 - 10:59 PM

QUOTE
real peep


EEP!

You can also send them the link bluetongue.gif biglaugh.gif
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#18 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 31 August 2003 - 06:55 PM

I find that at least 75% of published ideas are worth being implemented into Runescape thumb.gif
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#19 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 31 August 2003 - 07:10 PM

i would send my jousting idea, but it needs horses... sad.gif i dont wanna make up one for horses... and i dont wanna make 2 ideas into 1 either. it'll take too long.
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#20 {lang:macro__useroffline}   LordDragoonX {lang:icon}

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Posted 01 September 2003 - 12:29 AM

star jedi thats a very good idea
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We march... We march to war... We march... We fight... We are Spartans. Blood will fall, but it will not be ours... We march... Sparta is war reborn... we are the children of war... We are Spartans.
I am Leonidas, and this is my story. I have met the wolf, felt its bite, and I have survived. These new wolves are neverending, but Sparta will show true might. Though we fall, still we will come for we are war incarnate. I have started this, and so must I finish it. Xerxes shall die, this I, Leonidas, warlord of Sparta, do say. This is the story of the 300... the story of Spartan heroism. Though we bled the ground red at Thermopolyae, still we live on.
War is Sparta, We are Spartans. We are War!
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#21 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Posted 01 September 2003 - 01:46 AM

Lol, thanks everyone grnwink.gif

And Veit, it doesn't take that long to do horses bluetongue.gif

Can't wait to see if Ryl gets a reply bluetongue.gif
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#22 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 01 September 2003 - 03:11 AM

bluetongue.gif im takin ur post about the horses thingy, and sendin it in with my jojusting idea... dont worry ill make sure u get ur credit for the horses!
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#23 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Posted 01 September 2003 - 03:35 AM

Lol, that's fine grnwink.gif
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#24 {lang:macro__useroffline}   amazonqueen {lang:icon}

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Posted 01 September 2003 - 04:08 AM

well done i hope it happens on rs man itd be awesome!
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#25 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 01 September 2003 - 04:56 AM

cool idea. simple and its not costly coolgleamA.gif



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#26 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 01 September 2003 - 08:28 PM

Date: 1st September 2003
Subject: Re: RuneScape support query 457807
Hi,
thanks for your suggestion,

We are always grateful for suggestions and new ideas,
player feedback has always been very important for
Jagex and especially for RuneScape.

Your suggestion has been added to our database of
suggestions and we will be looking through them from
time to time, taking out the best ideas and
implementing them.

Many thanks for your continued interest in RuneScape.

Sincerely
The RuneScape support Team

***********************************
On 30th August 2003 you sent us the following:

STAR JEDIS IDEA
New fruit and trees etc.
TREES
((Fruit -How much heals (hp)))
Red Apples -3 -Pie -12

<CLIPPED>
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#27 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Post icon  Posted 01 September 2003 - 08:38 PM

Hehe, thanks Ryly. You didn't have to put Star Jedi in capitalized letters bluetongue.gif *Embarrised*

Well at least that was answered by a real person.
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#28 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 01 September 2003 - 09:33 PM

sad.gif i dont think they'll read it again.
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#29 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Posted 01 September 2003 - 10:34 PM

QUOTE
i dont think they'll read it again.


Heh, that's what I think too, but hey! There's always a chance grnwink.gif
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#30 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 14 September 2003 - 04:27 PM

STAR! YOU FORGOT peanuts and jam! How will i make pbj sandwichs without them biglaugh.gif
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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