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Theorycrafting : Necromancer

#1 {lang:macro__useroffline}   Rylkan {lang:icon}

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Posted 03 July 2012 - 12:21 AM

This will be a slower upload process than the Ranger, but a super tank minion bomber is very possible within the bounds of the game. Essentially you can gain a ton of armor, convert that into damage, and also have an explosion of minions going on, where they hit harder thanks to the build.

Also, feel free to add. This is supposed to be a repository for everyone.

The Mad Minion Bomber

Weapon Sets
Scepter + Focus:
Blood Curse (No recharge): Bleed your foe.
->Rending Curse: Bleed your foe.
-->Putrid Curse: Poison your foe.
Grasping Dead (10 second recharge): Summon skeletal hands to Cripple foes in the target area.
Feast of Corruption (10 second recharge): Strike your target, dealing additional damage and gaining Life Force for each condition on them.
Reaper's Touch (18 second recharge): Send out a scythe that bounces between foes and allies. Causes Vulnerability on foe [sic] and Swiftness on allies.
Spinal Shivers (25 second recharge): Inflict Chill on your target and remove 3 Boons.

Slot Skills
Healing Slot:
Summon Blood Fiend (0 skill points : 20 second recharge): Minions play a large part of this build. So another one will go to help your overall effectiveness. It has a decent heal per hit, and if you can afford to sacrifice it, you will gain a large chunk of HP back as well. So it functions as a strong heal on its own, as well.

Utility Slot:
Summon Bone Minions (1 skill point : 20 second recharge): Cheap cannon fodder. There to buff you, do damage, and explode for greater glory.
#: ssh God@Heaven.org
Password: CurvedSpace
/God> rm *

The BEST error message ever: "Cowardly refusing to create an empty archive."
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