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Seed Garden Tournament RAWR! R0AR! AHHHH!!! ew....

#76 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 21 September 2003 - 04:59 PM

I dont care, just make sure its on a weekend biglaugh.gif
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<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#77 {lang:macro__useroffline}   xpkerdudex {lang:icon}

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Posted 22 September 2003 - 03:04 PM

can we do this this friday or saturday?
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#78 {lang:macro__useroffline}   fugi_42_03 {lang:icon}

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Posted 20 October 2003 - 01:15 PM

i dont know if i can but i will fight for my garden (probably wont win bcause im only lvl 57) but i dont care i like fighting.
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#79 {lang:macro__useroffline}   Kulex {lang:icon}

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Posted 20 October 2003 - 04:05 PM

[spam]
Yet another ressurection of an old thread.
[/spam]
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<B>Runescape Goals</B>

Att: 60/60
Str: 58/99
Def: 54/80
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#80 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 20 October 2003 - 07:26 PM

QUOTE (Kulex @ Oct 20 2003, 12:05 PM)
[spam]
Yet another ressurection of an old thread.
[/spam]

No clue what your talking about because it still going on. I asked spike about this and he said we still need some more gardens. I dont think we do, because we will spilt Mantheren Warriors and possibly EBK if its alright with Star and Argentine.

EDIT: Fugi what garden are you in?
EDIT2: Since for sure we are splitting Mantheren Warriors, we need 2 more gardens before we can start.

This post has been edited by vietpryde: 20 October 2003 - 07:40 PM

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#81 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Posted 20 October 2003 - 08:21 PM

QUOTE
possibly EBK if its alright with Star and Argentine

That's fine (If this is still going on eek7.gif ), as long as the Knights want to, also grnwink.gif
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#82 {lang:macro__useroffline}   argentine14 {lang:icon}

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Posted 20 October 2003 - 08:29 PM

its fine with me im sure the other EBK members will also like the idea of the EBK's joining in this little battle im sure i would love it and i will try to make it but im warning all of you that are gonna b n it im 77 combat and with pot and prayer u better b ready for some 23's and 24's from me with a rune 2h and a regular str pot now if its on members then u all have a problem bluetongue.gif


argentine14 FIREdevil.gif
Argentine14 (Argy)
Attack- 81
Defense- 81
Strength- 83
Hits- 81
Range- 55
Prayer- 56
Magic- 70
Cooking- 99
Woodcutting- 67
Fletching-70
Fishing-99
Firemaking-71
Crafting- 53
Smithing- 50
Mining- 65
Herblaw- 48
Agility- 61
Thieving- 75
Slayer- 69
Farming- 30
Runecrafting- 35
Construction- 1
Hunter- 1
Combat- 100
Skill Total- 1401
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#83 {lang:macro__useroffline}   obiwan22 {lang:icon}

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Posted 20 October 2003 - 09:04 PM

I will fight for Garden of Rogues (with base's permission) but we would need more people than just me.... Whatever_anim.gif grnwink.gif thumb.gif and if not I would fight with another garden (if that is allowed).
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#84 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 21 October 2003 - 12:34 AM

QUOTE (Star Jedi @ Oct 20 2003, 04:21 PM)
(If this is still going on eek7.gif )

Of course its going on! I just forgot why i postponed it. Anyway come on people, 2 more gardens! or 1 since EBK is going to get split as well. If by the end of october, nobody adds another garden, then we will just have to create a 8th garden by pulling volontary people from each group until we get about 3-4 people in the last garden. They can decide on their team name.
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#85 {lang:macro__useroffline}   serpharimon {lang:icon}

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Posted 21 October 2003 - 12:48 AM

i for one DONT want to split the our garden in 2...i like the ppl who r in it and i wouldnt want to have to lose them from my garden...(plus i dont wanna be fighting them [argentine!!! my pker cant take u out!] bluetongue.gif ) so i dont wanna be spliting up...but im just one person...and i believe one person CAN make a difference in everything
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#86 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 21 October 2003 - 12:51 AM

QUOTE (serpharimon @ Oct 20 2003, 08:48 PM)
i for one DONT want to split the our garden in 2...i like the ppl who r in it and i wouldnt want to have to lose them from my garden...(plus i dont wanna be fighting them [argentine!!! my pker cant take u out!] bluetongue.gif ) so i dont wanna be spliting up...but im just one person...and i believe one person CAN make a difference in everything

At the beginning of each match, the leaders of each garden decide the rules. So, if they decide no lvl 70's (bluetongue.gif) then its going to be pretty even right? Plus I said volontary, so if no one wants to leave their garden its ok. That also means how many people will be fighting. It could be a 2 on 2 match, no lvl 70's and best 2/3

This post has been edited by vietpryde: 21 October 2003 - 12:52 AM

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#87 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 21 October 2003 - 01:10 AM

Any idea when this is going to occur viet?

BTW: What happens if a random pker piles someone with full rune?
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#88 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 21 October 2003 - 09:38 PM

You probably forgot because i posted this so long ago bluetongue.gif the people who are not participating in the match should have some ranging equipment. that way, we can all just mage the pker bluetongue.gif im going to post a new rule, any unknown person who is skulled, we range.

EDIT: For the first question probably early nov.

This post has been edited by vietpryde: 21 October 2003 - 09:39 PM

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#89 {lang:macro__useroffline}   Amateur123 {lang:icon}

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Posted 22 October 2003 - 04:25 AM

oohhh...I wanna participate!! I'm lvl 46 combat (hoping to lvl up) and a Manetheran Warrior. But I don't really care which garden I fight for...btw might there be like unfair matches such as a lvl 70 fighting a lvl 50? just asking... thumb.gif however, I might not be able to participate...really depends on the date and time though, but I'll try!
Trying to stay alive in this community and in Runescape...

F2P is the way I flow.

800+ skill total... Yay.
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#90 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 26 October 2003 - 10:53 PM

Since no new gardens have registered, I am asking volontary fighters to join either Garden A, B, C, which will be renamed after a minimum of 2 fighters join each group.

This post has been edited by vietpryde: 07 November 2003 - 09:47 PM

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