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Dear Saradomin hear me, oh god!

#16 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
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Posted 10 October 2003 - 10:09 PM

sad.gif sigh, i hope it gets picked cry.gif I wanna be a cool mod sad.gif
<center>
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<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#17 {lang:macro__useroffline}   Trifang {lang:icon}

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Posted 11 October 2003 - 04:09 AM

I never noticed the length of the letters conf.gif conf.gif But, I've read a few and they're....*cough*different*cough* so normally, I stick away from them. As stated before, I hope urs gets in tho!!! That'd be great. *mumbles something about getting a new sig now*
sex
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#18 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 11 October 2003 - 04:27 AM

It'll be an elite pickage, JaGeX will probably just hire more staff...
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#19 {lang:macro__useroffline}   Raktor {lang:icon}

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Posted 11 October 2003 - 07:18 AM

I'd work for JAGeX if I could.... I wouldn't mind just getting all the cust support letters getting sent to my email, and then just passing on the questions which I couldn't answer. Oh well, wait until you're older, son.
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#20 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 11 October 2003 - 07:20 AM

Lol, almost makes me wanna moce to the US. Oh well.. I'll dream, because now I can't buy a book on Java.
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#21 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 11 October 2003 - 12:46 PM

You've got to know a TON about computers, internet, Java, and programming before you should even THINK about becoming Jagex Staff. bluetongue.gif And then... it's in England grnwink.gif
Senior Member / Intellectual Crusader
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#22 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 11 October 2003 - 01:54 PM

Hmmm..... I know about computers,a little java, inernet and programming.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#23 {lang:macro__useroffline}   Bodom {lang:icon}

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Posted 11 October 2003 - 03:52 PM

everyone ignores my question about zaros screama.gif screama.gif

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#24 {lang:macro__useroffline}   Phieta {lang:icon}

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Posted 11 October 2003 - 06:33 PM

Ya know, every time someone brings up the "volunteer mod" idea, most people say it won't work. I say, look at EverQuest!

To be a guide there, you have to be at least 18, have an account in good standing with at least two characters level 10 or above (not too hard), and fill out a lengthy application on game knowledge, info about yourself, and your responses to some scenarios that would come up if you were a guide. This test is graded on spelling and grammer... in short, they take in very few people that abuse their power. 99% of the guides do their job correctly, and are loyal even though most players dump their anger on them. The remaining 1% are banned...

I say, RS's requirements should be:
  • Member's account for at least 6 months (You don't want to lose an account you've already payed a good amount for)
  • Be in all guilds (You wouldn't want to lose this character, would you?)
  • 16+ (There are plenty of mature people under 18. Look at SeeD!)
  • Same style test as EQ's guide program... game knowledge, info on yourself, and in-game situations, graded on spelling, grammer, and of course your response. (Erm... yes. Go here and click "I Accept" to view the EQ test)

Those who will remember, will speak fondly of the warm morning breeze.
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#25 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 11 October 2003 - 10:55 PM

Hmmm.. interesting. Nah, take of the game level and age limits, keep th knowledge tests and presonality things.
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#26 {lang:macro__useroffline}   Raktor {lang:icon}

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Posted 11 October 2003 - 11:54 PM

Game level might be ok, it shows you have experience, but I'm 12, and I'd be a good volenteer mod. I'd love to stop scammers and things, it'd be fun.
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#27 {lang:macro__useroffline}   Phieta {lang:icon}

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Posted 11 October 2003 - 11:56 PM

Game level doesn't show you're experienced, it shows you have something to lose if you abuse your power...
Those who will remember, will speak fondly of the warm morning breeze.
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#28 {lang:macro__useroffline}   Raktor {lang:icon}

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Posted 11 October 2003 - 11:59 PM

Both really. And I wouldn't abuse my power TheSmile.gif
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#29 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 12 October 2003 - 09:14 AM

Yeah, being a volunteer mod would really add purpose to the game. I'd love to be one if it was introduced, but with the other 60 quadrillion players who also would want to be, almost impossible to become one. And if they let anyone that wanted to and passed become one, it'd be interesting to wait for the ratio of mods to normal players to increase until they had to allocate 10 for each player.
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#30 {lang:macro__useroffline}   Bodom {lang:icon}

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Posted 12 October 2003 - 10:42 AM

i've made a few games like final fantasy lol but does this have anything to do with the letter.

ps: i'm giving up on waiting for an answer bout zaros

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