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New Hq? its preeeeeeety

#16 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 27 October 2003 - 02:00 AM

Guys, a meeting place needs to be near a bank. If we're suppose to have a drop party at the meeting spot far away from a bank, it would take waaay too long for that.

As for just going to the meeting place to chill, what are the odds some one else from SeeD will be there? Sure you guys can tell all your friends online, but still, not many people are on at the same time.

For a meeting place, I think the 2nd floor of the bar in Falador works perfectly. It's right beside a bank, has beer, solitary, and kind of spacious.
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#17 {lang:macro__useroffline}   obiwan22 {lang:icon}

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Posted 27 October 2003 - 02:02 AM

Errr *points to my suggestions again......* draynor manor is obviously close to draynor village... Lumby swamp is close to draynor bank. And the oracle place is close to falador because you can head through dwarven mines........Grrrrrrrrrrrrrrrrrrrr no is looking there.
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#18 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 27 October 2003 - 02:23 AM

Oh, I have read your ideas. Its just the scenery. Lumby swamp has a dead scenery and its not too close to the bank. Draynor manor is also dead. Except for the people who are doing the Ernest the Chicken quest or Vampire Slayer. As for the oracle, it is still a bit too far for drops. After a person drops 30 items, aobut 5 of them have been already picked up. It's too much waiting for the people and too much running for the dropper. Plus the dropped would get delayed by the scorps, and if he were to die while carrying a bunch of things being dropped... well, you get the scenario.
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#19 {lang:macro__useroffline}   obiwan22 {lang:icon}

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Posted 27 October 2003 - 02:26 AM

Oh sure the top floor of a bar is very scenic. Whatever_anim.gif but yeah I guess you have a point about the bank thing. But well I am just trying to name places. Oh, what about just east of edgeville near the spirit tree, it is close to the edgeville bank, it has trees and is close to the wildy for pking trips. Whatever_anim.gif and there is no monsters, except for the roaming black knight but he is pretty far east of there. thumb.gif

This post has been edited by obiwan22: 27 October 2003 - 02:27 AM

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#20 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 27 October 2003 - 02:29 AM

lol, the top floor of the bar is very scenic! Wooden floors, barmaids, tables, chairs, railings, stairs... walls. The only problem with your the spirit tree spot is no beer sad.gif other then that it wouldve been perfect. But then again who needs beer?
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#21 {lang:macro__useroffline}   obiwan22 {lang:icon}

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Posted 27 October 2003 - 02:32 AM

*points east, jolly boar inn.* That's kinda close it could last if 5 people loaded up with 30 beers each and dropped them, or had them ready and brought from edgeville bank.
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#22 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 27 October 2003 - 02:33 AM

No, the mini town is better. We could say, whenever you are bored, go there, on world 9.

I'm sure some SeeDs would show up. Besides, that location has a costume store, so a member can log on in their world and come back with costumes for peopele. It's near a bank, and BEER!
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#23 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 27 October 2003 - 02:36 AM

Zolon you can't trade costumes to f2p players can you? Members cant wear costumes on f2p worlds can tehy? If they did that would be cooooool! The only problem with the mini town are those stupid annoying nosy !#$&@%*@$!$%!@#%!$!!!!!! people who are $%@%&#@$%^ and think its a drop party.
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#24 {lang:macro__useroffline}   obiwan22 {lang:icon}

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Posted 27 October 2003 - 02:38 AM

What is this mini town? conf.gif
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#25 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 27 October 2003 - 02:40 AM

You know varrock's member town? The one southeast of the east bank? The one where people trapped other people inside the place where rats were? But then rs fixed it? Thats the place.
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#26 {lang:macro__useroffline}   obiwan22 {lang:icon}

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Posted 27 October 2003 - 02:42 AM

Ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh that's a pretty good idea, but yeah I would think it's a drop party, which it might be sometimes lol bluetongue.gif
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#27 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 27 October 2003 - 02:48 AM

I meant just for a hangout you guys :-p

Anyway, yeah, it's just a clothing store (that once held party hats bluetongue.gif)
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#28 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 27 October 2003 - 02:50 AM

Really? Ah poop. I should send a pm to runescape and tell them to sell holiday items on a f2p shops to level the economy again.
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#29 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 27 October 2003 - 03:41 AM

Woah nelly! It once held phats!!!!!! Y didn't ppl buy like 500000000 of them?
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#30 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 27 October 2003 - 03:53 AM

Acctually, I believe it was only red Phats and there were 0 of them, like at the gem or ore shop.


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