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Phat Prices

#1 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
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Posted 08 November 2003 - 07:30 PM

QUOTE ( RSC)
Rough estimates:

Pink - 900k to 1mil
Red - 1mil
Yellow - 1.5mil
White - 1.9mil
Green - 2mil
Blue - 2.5mil to 3mil

Pink has suffered a large blow recently, and it's price is shooting down, no one wants to buy em.

-J-


ok, this is crap! pink phats goes from 10mil to 1mil my white hat goes from 5mil to around 2 mil. This sucks! I feel like quiting runescape cry.gif

This post has been edited by yeah man: 08 November 2003 - 07:30 PM

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<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#2 {lang:macro__useroffline}   Traver {lang:icon}

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Posted 08 November 2003 - 07:32 PM

When they go down to 1-5 gp each, they're down to what they should be.
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#3 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 08 November 2003 - 07:39 PM

I definately agree. They're jut a stupid holiday drop, and the only reason Jagex doesn't make them untradable is because it would crash the economy. Chances are, in rs2, they'll make them look like crap.

*Moved to SeeD Inn*
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#4 Guest_green121_*

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Posted 08 November 2003 - 07:47 PM

I love green and id love to have a green phat to go with my cool look coolgleamA.gif ...unfortantly i can't even make a mill cause i have a tendency to use my money as soon as i get it. O well i still have my green mask biglaugh.gif
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#5 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 08 November 2003 - 07:57 PM

They'll go right back up when the newly created ones are deleted.
Just don't buy or sell any for a few weeks
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#6 {lang:macro__useroffline}   Kowboy {lang:icon}

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Posted 08 November 2003 - 07:58 PM

The people that buy now will be out of money soon when they are deleted. Some people want them so bad though.....
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#7 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 08 November 2003 - 08:08 PM

QUOTE ( Runescape.com)

If you sell now you just risk getting ripped off, because currently people are overreacting. Bear in mind that the number of party-hats in circulation now is still less than the number around 1 year ago.

Rest assured that anything we do will be as fair as possible. We're NOT going to ban people just for buying a hat at a low price. We're only really after the people who started this, and we think we've already caught most of them.


Due to a number of false rumours going around I'd like to state a couple of things:

1) We are NOT going to delete all p-hats ever, that would be a total overreaction.
2) We are NOT going to rollback all the save-games, that would also be overreacting.


<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#8 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 08 November 2003 - 09:27 PM

Those estimates are horrible. Pink phats range from 3mil-1mil
red is around 2 mil
i havent seen a white phat for sale
green is around 3 mil
and blue is just all over the place.
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#9 {lang:macro__useroffline}   Phieta {lang:icon}

  • Not impressed, darling.
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Posted 08 November 2003 - 09:31 PM

*Predicts the prices will shoot back up before he has the money for a green*
Those who will remember, will speak fondly of the warm morning breeze.
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#10 {lang:macro__useroffline}   argentine14 {lang:icon}

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Posted 09 November 2003 - 01:02 AM

im glad i sold both of my red p hat for 4mill a couple weeks before this happened. but i think that might be a good thing that happened because the price was rediclius of what pink p hat used to be and ur wrong pink p hats original price before they dropped was 17mill.
Argentine14 (Argy)
Attack- 81
Defense- 81
Strength- 83
Hits- 81
Range- 55
Prayer- 56
Magic- 70
Cooking- 99
Woodcutting- 67
Fletching-70
Fishing-99
Firemaking-71
Crafting- 53
Smithing- 50
Mining- 65
Herblaw- 48
Agility- 61
Thieving- 75
Slayer- 69
Farming- 30
Runecrafting- 35
Construction- 1
Hunter- 1
Combat- 100
Skill Total- 1401
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#11 {lang:macro__useroffline}   yhcln5 {lang:icon}

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Posted 09 November 2003 - 02:25 AM

holiday drops are usless and a waste of time...................im only saying it cause i dont have any phats bluetongue.gif
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