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Manetheren Warriors Members Only Vote

Poll: Should we share Rimmington House with EBK? (14 member(s) have cast votes)

Should we share Rimmington House with EBK?

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#1 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 05 November 2003 - 10:11 PM

Should we?



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#2 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 05 November 2003 - 10:27 PM

It's no big deal. They can use it as a meeting place if they wish to. We'd be lucky to be having a meeting at the same time because we could combine and have an event together (they are our ally). Well, I voted "Yes". I don't think we have the power to anyways. It's really no big deal.

P.S. I moved this to the Trabia Garden since that is the garden the Manetheren Warriors has been placed in.
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"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
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#3 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 06 November 2003 - 12:44 AM

QUOTE (Dragonman565 @ Nov 5 2003, 06:27 PM)
P.S. I moved this to the Trabia Garden since that is the garden the Manetheren Warriors has been placed in.

how did you find out that we are in this garden?
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#4 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Posted 06 November 2003 - 12:51 AM

I agree with Draggy totally. What's the problem with sharing the HQ? We will be sure to not have meetings the day you do. If we don't have meetings at the same time, it shouldn't be a problem.


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#5 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 06 November 2003 - 01:02 AM

QUOTE
QUOTE (Dragonman565 @ Nov 5 2003, 06:27 PM)
P.S. I moved this to the Trabia Garden since that is the garden the Manetheren Warriors has been placed in. 


how did you find out that we are in this garden?

Look in the Garden Lineup. grnwink.gif
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"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
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#6 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 06 November 2003 - 08:20 AM

I have no problem with it, for reasons already stated here. Anyway there are a lot of nice members in EBK, so i don't mind sharing bluetongue.gif .
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#7 {lang:macro__useroffline}   PsyKchosonik {lang:icon}

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Posted 06 November 2003 - 08:27 AM

QUOTE
I have no problem with it, for reasons already stated here. Anyway there are a lot of nice members in EBK, so i don't mind sharing  .


Manetheren Warriors rocks!

Hee

I personally thinks there is really no fuss over the HQ thingie, its just a place
we hold meetings, its not like we live there.
'What doesnt kill me makes me stronger' Nietzsche

Rank: SeeD SuperElite
Garden: Galbadia Garden - Elite Black Knights

<img src="http://img.villagephotos.com/p/2003-10/435495/coollogo_com_114211264.gif" width=388 height=101>



<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>

Character Captain Feng, Human Guard
Hometown: Frionia

<B>Character Stats:</B>
Total Stat Points: 18 + 8(human)
Strength (Stat Points In Strength): 15(4)
Intelligence (Stat Points In Intelligence): (4)
Hit Points: 210/210 (7)
<B>Items:</B>
The staff 'Shennong Che' +50 hp healing each use.

<B>Skills:</B>
1. Summon More Guards (0): EC=0
<font></td></tr></table></center></marquee>
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#8 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 07 November 2003 - 02:17 AM

I have no problem but who voted no? Please voice your comments.



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#9 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 07 November 2003 - 02:36 AM

I voted yes, i dont mind, be fun to pbj with other SeeDs
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#10 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 15 November 2003 - 04:48 AM

I closed this, I don't think it really matters, personally.
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