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Serious Name Change Trabia vote only!

Poll: What should our name be? (14 member(s) have cast votes)

What should our name be?

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#1 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 13 November 2003 - 01:39 AM

I decided to come up with a list of names not used in previous gardens. Some of it is Diablo stuff, but mostly it's a good selection of names.
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#2 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 13 November 2003 - 02:28 AM

I see we have a voter...
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#3 Guest_green121_*

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Posted 13 November 2003 - 02:41 AM

guilty grnwink.gif
the name leaped out to me...the button screamed vote me!!!...so i did

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#4 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 13 November 2003 - 02:43 AM

I quite like keeping it as the 3 gardens from the real SeeD. If i'm in the minority though, thats fine. Also if the other 2 gardens decide to change, we might as well.
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#5 {lang:macro__useroffline}   Trifang {lang:icon}

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Posted 13 November 2003 - 03:01 AM

Actually...the real SeeD were limited to the three primary gardens around the world of FFVIII and as such...I don't think that in Trabia or Galbadia the mercs were called SeeD. I think it was only in Balamb. Yeah...I voted Darkest whatever...cuz I have Darkest (whatever) i.e. Darkest Wish for 4 of my chars TheSmile.gif
sex
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#6 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 13 November 2003 - 03:03 AM

Lol... Yeah, I have to admit, Tears of Destiny was one of the names that jumped out at me.
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#7 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 13 November 2003 - 06:21 AM

Yeah, I hate our name right now. We get the blown up garden. I dunno what to choose though.
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#8 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 13 November 2003 - 06:47 AM

I agree of the 3 garden names Trabia is the least interesting (don't even see it until it's blown up).

What do you mean Trifang, I don't think I quite get your point. SeeD was the name of the organisation of mercenaries, and it was split up into 3 Gardens, similar to here. They were called SeeD whichever garden they were in, as well as those 'white seed' people Edea had. The three gardens were a bit different, but they were all part of the same group.

I'm still of the opinion keeping it true to FFVIII is the best option, but otherwise Tears of Destiny is quite a good name.
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#9 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 14 November 2003 - 12:40 AM

Personally, it doesn't matter to me.
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#10 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 14 November 2003 - 12:48 AM

Crimson Legion is winning thanks to my vote bluetongue.gif It sounds good. I dunno, it soundslike a powerful roman army.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#11 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 14 November 2003 - 01:40 PM

Yeah Man... what garden are you in?
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#12 {lang:macro__useroffline}   SAJOWNS FFS {lang:icon}

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Posted 14 November 2003 - 01:59 PM

i voted crimson legion i like the sound of it aswell bluetongue.gif
400th to 99 range

im back son
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#13 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 14 November 2003 - 09:15 PM

yeah man is in mw.
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#14 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 14 November 2003 - 10:26 PM

Okies.

Guys, convince everyone else in the garden to post! Post about the council system!
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#15 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 14 November 2003 - 11:52 PM

Crimson Legion



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