CurvedSpace Forums: Killer Dogs! Not, Training House - CurvedSpace Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • {lang:pm_locked} This topic is locked

Killer Dogs! Not, Training House Training Houses

#1 {lang:macro__useroffline}   Spikeout {lang:icon}

  • Tired
  • Icon
  • Group: Member
  • Posts: 9,068
  • Joined: 02-April 03

Posted 28 November 2003 - 07:36 PM

Private Training House



If you're having trouble with training then buy a Private Training house! A private training house is a house where you choose monsters you want to train on, and you're the only one who can attack because it's a private house. There are many variaties of training houses, which will be explained later.


1. Buying a training house
To buy a house you need to have at least 10 Quest Points to talk to the Training House Merchant, or He will just say, "Go away, I have no time for weaklings like you." When you accept there will be a category of Training houses you can buy. Depending on your quest points and money. Althought you have your own private house, the monsters ONLY drop bones or big bones depending on which monsters.

2. Training Houses
Here is a list of houses you can buy.

Part 1.

1. Cabin (Combat Only)
QP: 10
GP: 500gp
Monsters: level 1-13
Respawn Rate: Every 10 Seconds

2. Training Capsule (Combat only)
QP: 20
GP: 1000gp
Monsters: level 1-20
Respawn Rate: Every 10 Seconds

3. Tree House (ranging/maging only)
QP: 20
GP: 1000gp
Monsters: level 1-20
Respawn Rate: Every 10 Seconds

4. Rusty House (Combat only)
QP: 25
GP: 2500gp
Monsters: level 1-35
Respawn Rate: 12 Seconds

5. Ordinary House (Range/mage and combat mode allowed)
QP: 27
GP: 3000
Monsters: level 1-35
Respawn Rate: 11 Seconds

6. Mighty Fine House (Ranging/maging allowed)
QP: 30
GP: 5000
Monsters: Level 1-50
Respawn Rate: 9 Seconds

7. Mansion (Ranging/maging and combat field in diffirent sections of the mansion)
QP: 40
Gp: 20,000
Monsters: Level 1-92
Respawn Rate: 13

8. Castle(Members only)
QP: 60
GP: 50,000
Monsters: Level 1-102
Respawn Rate: 20

9. Island(Members only and must be in Legends' Guild. Maging/Rangning and Combat allowed)
QP: 102
GP: 300,000
Monsters: 1-199 (No KB or KBD allowed)
Respawn Rate: 30

Part 2.
Team training Houses

These houses you can invite your friends over and train together.

1. Log House(Combat Only)
QP: 10
GP: 500
Monsters: level 1-13
Respawn Rate: 10
Visitor Limit: 3

2. Tree House x2 (Range and mage only)
QP: 10
GP: 500
Monsters: level 1-13

3. Training Module(Combat Only)
QP: 13
GP: 1000
Monsters: level 1-20
Respawn Rate: 11
Visitor Limit: 5

4. Rusty House(Combat only)
QP: 25
GP: 1500
Monsters: level 1-30
Respawn Rate: 15
Visitor Limit: 6

5. Ordinary House(range and mage allowed)
QP: 27
GP: 2500
Monsters: level 1-35
Respawn Rate: 13
Visitor Limit: 7

6. Fine House(Combat, range, and mage allowed)
QP: 27
GP: 2500
Monsters: Level 1-35
Respawn Rate: 13
Visitor Limit: 7

7. Mansion (Ranging/maging and combat field in diffirent sections of the mansion)
QP: 40
Gp: 20,000
Monsters: Level 1-92
Respawn Rate: 13
Visitor Limit: 10

8. Castle(Members only. Range, mage, and combat allowed.)
QP: 60
GP: 50,000
Monsters: Level 1-102
Respawn Rate: 20
Visitor Limit: 16

9. Island(Members only and must be in Legends' Guild. Maging/Rangning and Combat allowed)
QP: 102
GP: 300,000
Monsters: 1-199 (No KB or KBD allowed)
Respawn Rate: 30
Visitor Limit: 50

Additional Info: To let your friends in your house, there's a black key that says "Key to name's mansion" and you can trade it to your friends. Your friends cannot trade it to other people. He can only get rid of it by dropping or giving the key back to you.

3. Monsters
Each monster you buy will respawn so you don't have to buy another one. You can buy an unlimited army of monsters and put them in your training house. Although quest monsters will not be allowed in any of the houses. Once you die from these monsters, your items will end up in the bank.

Level 1-13 monsters 5gp each
Level 14-20 monsters 10gp each
Level 21-35 monsters 20 gp each
Level 36-50 monsters 100gp each
Level 51-90 monsters 1k each
Level 91-102 monsters 5k each
Level 103-199 monsters 10k each


4. Credits

Yeah Man and Killerconvic for the team idea.
Spikeout for inventing this idea bluetongue.gif.

Updated: November 30, 2003. 10:06 Central



0

#2 {lang:macro__useroffline}   CongressJon {lang:icon}

  • Alias Hyperfried
  • Icon
  • {lang:view_blog}
  • Group: Moderator
  • Posts: 11,681
  • Joined: 02-December 02
  • Location:TriPimp's Crib

Posted 30 November 2003 - 03:31 PM

Wow... I'm impressed!

Content: 4/5 You had a good amount of ideas, all of which were very well developed. I wouldn't have minded a bit more though, it's a lot of list.

Feasibility: 2/5 It's a great suggestion, and I'm sure that everyone would love it, but there are flaws in it. One: How would you fit them all into Runescape? Two: Extremely hard to implement. Three: A bit cheap, could start an economy crash. Not horribly un-feasible, but still.

Creativity: 5/5 Here you did perfect. I have never seen anyone post an idea like this, and it was all your own: well developed and nicely explained.

Focus: 4/5 You stayed on topic very well, I'll give you that. But there were a few things missing. Not many, but some. One: You forgot locations. That's a big part of it, don't want everyone in Runescape searching grnwink.gif Next, you could've had more to it. A quest would make sense, considering what a big thing it is. And last, waaaaay too cheap. A training house with up to level 90's for 20k? Uh-uh.

Total: 15/20
Senior Member / Intellectual Crusader
0

Page 1 of 1
  • You cannot start a new topic
  • {lang:pm_locked} This topic is locked

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users