CurvedSpace Forums: Attention! - CurvedSpace Forums

Jump to content

  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • {lang:pm_locked} This topic is locked

Attention! News flash from Zolon!

#1 {lang:macro__useroffline}   X Zolon {lang:icon}

  • Come on in heeeeeere....
  • Icon
  • Group: Super Moderator
  • Posts: 8,612
  • Joined: 30-January 03

Posted 30 November 2003 - 01:30 AM

Okay, guys, to balance currency (Seeing as I'm the self appointed currency manager) I'm setting out an NPC money table.

Okay, there are a few classes of Npcs (and people), which, when created, have these Currencies on them, or common items.

---------Please go to a bank and register your name for a class at the main bank in Aderon-------------



Class 1: Serf
5 Unicreds (convert if in other currency area) (150cn/600cr)
if a merchant (hahaha...), +5 Unicreds a day. (150cn/600cr)
Limit: 50 UC (1500cn/6000cr)

Class 2: Peasant
10 Unicreds (300cn/1200cr)
+10 a day if merchant. (300cn/1,200cr)
Player Limit: 100 UC (3,000cn/12,000cr)

Class 3: Middle class folk
15 Unicreds (450cn/1,800cr)
+15 a day if merchant (450cn/1,800cr)
Small, silver amulet (only when specified) (Unofficial)
Player Limit: 200 UC (6,000cn/24,000cr)

Class 4: Middle class trader
20 unicreds a day (600cn/2,400cr)
Gold Amulet, ring, or chain when specified
Usually a small golden dagger. (Unofficial)
Player Limit: 500 UC (15,000cn/60,000cr)

Class 5: Higher class trader
25 unicreds a day (750cn/3,000cr)
Platinum rings, amulets.
Rubies, Sapphires, and emeralds. (Unofficial)
Player Limit: 1000 UC (30,000cn/120,000cr)

Class 6: Noble family
50 unicreds (1,500cn/6,000cr)
+100 a day (3,000cn/12,000cr)
Gems up to black pearl (Unofficial)
Player Limit: 2500 UC (75,000cn/300,000cr)

Class 7: Noble trader
100 Unicreds (3,000cn/12,000cr)
+200 a day (6,000cn/24,000cr)
Gems up to red pearl (Unofficial)
Player Limit: 5000 UC (150,000cn/600,000cr)

Class 8: Greater Noble Trader
250 unicreds (7,500cn/30,000cr)
+500 a day (15,000cn/60,000cr)
Gems up to Diamond (Unofficial)
Player Limit: 10000 UC (300,000cn/1,200,000cr)

Class 9: Highest Noble
500 Unicreds (15,000cn/60,000cr)
+1000 A day (30,000cn/120,000cr)
Gems up to Dragonite Pearl (Unofficial)
Player Limit: 25000 UC

Class 10: Royal Trader
1000 Unicreds (30,000cn/120,000cr)
+2000 a day (60,000cn/240,000cr)
Has very rare items
No limit

Class 1A: Royalty
10000 Unicreds (300,000cn/2,400,000cr)
No gain
Collects money from taxes
Can only be summoned with permission from Cspace

Class 1B: Banker
25000 Unicreds to start (750,000cn/6,000,000cr)
No gain
Depends on bank for items and such
Gets money from taxes

Gem Table:
This is a gem table with lists of gem values.

Pearl: 10 UC (300cn/1,200cr)
Amethyst: 20 UC (600cn/2,400cr)
Jade: 30 UC (900cn/3,600cr)
Topaz: 50 UC (1,500cn/6,000cr)
Sapphire: 70 UC (2,100cn/8,400cr)
Emerald: 80 UC (2,400cn/9,600cr)
Black Pearl: 100 UC (3,000cn/12,000cr)
Ruby: 120 UC (3,600cn/14,400cr)
Red Pearl: 150 UC (4,500cn/18,000cr)
Diamond: 200 UC (6,000cn/24,000cr)
Red Diamond: 300 UC (9,000cn/36,000cr)
Golden Pearl: 400 UC (12,000cn/48,000cr)
Dragonite Amethyst: 600 UC (18,000cn/62,000cr)
Dragonite Pearl: 800 UC (24,000cn/86,000cr)
Demonic Quartz: 1000 UC (30,000cn/110,000cr)

(New gems in use)

How to gain money:
There are monsters that will appear around the world now. Kill them and you will recieve small ammounts of oney (depends on area) and probably some other items. Some of these items must be appraised before identification (such as, you may get an amulet, cheer, then find out that it's really worth nothing bluetongue.gif)

You can get a job at a shop. different jobs call for different things, such as some, you may need to write up a book, or run errands.

Dungeons and quests sometimes come with rewards.

Buy some permits to start earning your own money.

Taxes:
Taxes depend on class. They are to be turned into a bank/castle on Sunday of every week, or the closest day before that that you can get on.

Class 1:
5% of Profit

Class 2:
10% of Profit

Class 3:
15% of Profit

Class 4:
20% of Profit

Class 5:
20% of Profit

Class 6:
25% of Profit

Class 7:
25% of Profit and 100 UCs (3,000cn/12,000cr)

Class 8:
30% of Profit and 250 UC's (7,500cn/30,000cr)

Class 9:
30% of Profit and 500 UC's (15,000cn/60,000cr)

Class 10:
35% of Profit and 700 UC's (21,000cn/84,000cr)
---------and that should just about end it-----------
(Everything turned into cinii by Darkness)
0

#2 {lang:macro__useroffline}   X Zolon {lang:icon}

  • Come on in heeeeeere....
  • Icon
  • Group: Super Moderator
  • Posts: 8,612
  • Joined: 30-January 03

Posted 30 November 2003 - 01:49 AM

BUMPO!
0

#3 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
  • Icon
  • Group: Moderator
  • Posts: 3,834
  • Joined: 03-May 03
  • Location:Saskatoon, SK, Canada

Posted 30 November 2003 - 01:55 AM

Sweet, so i take it I just walk into a city and start killing everyone insight? BTW, where is that bank?

This post has been edited by yeah man: 30 November 2003 - 01:56 AM

<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#4 {lang:macro__useroffline}   X Zolon {lang:icon}

  • Come on in heeeeeere....
  • Icon
  • Group: Super Moderator
  • Posts: 8,612
  • Joined: 30-January 03

Posted 30 November 2003 - 02:23 AM

Err, no. Certain monsters will appear.

If it is hostile, it will say "hostile" in the description.

If it blocks your way (must be killed before you can pass) It will say "Hostile, blocking pass"
0

#5 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
  • Icon
  • Group: Moderator
  • Posts: 3,834
  • Joined: 03-May 03
  • Location:Saskatoon, SK, Canada

Posted 30 November 2003 - 02:24 AM

Awww, I wanted to go on a rampage sad.gif Er, do these monsters respawn, or are they 1-shot things?
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#6 {lang:macro__useroffline}   X Zolon {lang:icon}

  • Come on in heeeeeere....
  • Icon
  • Group: Super Moderator
  • Posts: 8,612
  • Joined: 30-January 03

Posted 30 November 2003 - 02:25 AM

A set of new mosters appear every day when I first get the chance to log on.


0

#7 {lang:macro__useroffline}   CongressJon {lang:icon}

  • Alias Hyperfried
  • Icon
  • {lang:view_blog}
  • Group: Moderator
  • Posts: 11,681
  • Joined: 02-December 02
  • Location:Saskatoon, SK, Canada

Posted 30 November 2003 - 03:09 PM

And of myself? How should I classify myself, seeing as I am a king with just about unlimited money?
Senior Member / Intellectual Crusader
0

#8 {lang:macro__useroffline}   Dragonman {lang:icon}

  • Senior Member
  • Icon
  • {lang:view_blog}
  • {lang:view_gallery}
  • Group: Super Moderator
  • Posts: 6,890
  • Joined: 11-November 02
  • Location:Saskatoon, SK, Canada

Posted 30 November 2003 - 03:13 PM

I suggest that you can attack guards in a town, but if you do a DarkStorm Moderator (X Zolon, Hyperfried, Yeah Man, or Cspace) will have a ton of guards go after you and attack you whenever you try to enter the town they'll attack for a week or so.

I'll head to Aderon once I sell those items to the Apothecary (waiting for you to sign on Zolly bluetongue.gif).
Posted Image

"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
0

#9 {lang:macro__useroffline}   X Zolon {lang:icon}

  • Come on in heeeeeere....
  • Icon
  • Group: Super Moderator
  • Posts: 8,612
  • Joined: 30-January 03

Posted 30 November 2003 - 06:51 PM

First off Hyper.. you are being a terrible RPer if you declare yourself stinkin rich. I'd sy you get 100 unicreds to start becuase you are king, I earned mine by bounty hunting and a quest, so you get 2000 frin to start, that's it.

And, later, when I have the time, I'll set up todays spawns, right now I'm collecting mah ores grnwink.gif
0

#10 {lang:macro__useroffline}   Bashae {lang:icon}

  • Senior Member
  • Icon
  • Group: Moderator
  • Posts: 2,901
  • Joined: 23-July 03
  • Location:Saskatoon, SK, Canada

Posted 06 January 2005 - 05:01 AM

No longer in effect (Close this or update)
0

#11 {lang:macro__useroffline}   Darkness {lang:icon}

  • CHILDREN!
  • Icon
  • {lang:view_blog}
  • Group: Super Moderator
  • Posts: 11,225
  • Joined: 12-April 03
  • Location:Saskatoon, SK, Canada

Posted 06 January 2005 - 05:16 AM

Reaarghhh!!! I thought it was important! Just another revival....







“In the valley of hope, there is no winter.”

0

#12 {lang:macro__useroffline}   Bashae {lang:icon}

  • Senior Member
  • Icon
  • Group: Moderator
  • Posts: 2,901
  • Joined: 23-July 03
  • Location:Saskatoon, SK, Canada

Posted 06 January 2005 - 01:28 PM

Now if I had moderation powers in this area, I'd give it a good clean. After all it is 'The Void'.
0

#13 {lang:macro__useroffline}   Darkness {lang:icon}

  • CHILDREN!
  • Icon
  • {lang:view_blog}
  • Group: Super Moderator
  • Posts: 11,225
  • Joined: 12-April 03
  • Location:Saskatoon, SK, Canada

Posted 09 July 2005 - 10:51 PM

This system has been updated/converted!







“In the valley of hope, there is no winter.”

0

#14 {lang:macro__useroffline}   Cspace {lang:icon}

  • Previously Cspace
  • Icon
  • {lang:view_blog}
  • {lang:view_gallery}
  • Group: Administrator
  • Posts: 9,756
  • Joined: 03-August 02
  • Location:Saskatoon, SK, Canada

Posted 10 July 2005 - 12:56 AM

Unicreds can't really be converted to cinii or credits, there were irregularities and they never were necessarily official. They were something XZ managed, but for his own things and quests and not for official currency.
Posted Image
0

#15 {lang:macro__useroffline}   X Zolon {lang:icon}

  • Come on in heeeeeere....
  • Icon
  • Group: Super Moderator
  • Posts: 8,612
  • Joined: 30-January 03

Posted 10 July 2005 - 02:59 AM

Aye.. this stuff is so old, It's almost as old as teh meat we put on burgers at McDonalds (Almost, off by a couple hundred years)

0

  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • {lang:pm_locked} This topic is locked

3 User(s) are reading this topic
0 members, 3 guests, 0 anonymous users