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Mining System!

#1 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 30 November 2003 - 04:01 AM

Well, It's about time Mining was introduced into this game, hey? It allows for blacksmiths to make weapons and miners to make some money.

Mining is a secondary stat. It goes in your Dstorm stat ticker, under stats. You don't increase them with stat points, but with experience in the skill.

How to mine: You need a pickaxe. Pickaxes can be made by smiths (to be added later) Then, you find a rock, and start mining. It is smart to sign up with a mining guild, there will be a few out there, and different ranks and positions, and you can sell and buy ores there. Ores will be used later for making bars and stuff for smithing. You just tell your person to mine, and they will mine. Depending on how long you mine, you get a different ammount of ore. To calculate how much ore you get, you multiply the minutes per ore by your pickaxe grade. So a grade 5 pickaxe mining Copper or tin would take 25 minutes an ore.

There are a few different rocks out there, and here they are, complete with minutes needed per ore, experience per ore, and required level.

Format: Minutes/Exp/level

Copper: 2/5/1
Tin: 2/5/1
Iron: 5/15/2
Coal: 6/30/4
Silver: 7/40/5
Syftril: 8/50/6
Mythril: 10/70/9
Fossilite: 12/80/10
Gold: 11/85/11
Tyrithial: 15/100/12
Adamantium: 20/300/12
Acientite: 22/380/13
Platinum: 21/450/14
Zerakil: 25/550/16
Negatil: 30/800/17
Necrotite: 32/1000/18
Wraithium: 35/2000/19
Palanium: 35/2000/19
Neutrilium: 35/2000/19
Earthiate: 40/5000/20
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#2 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 12 January 2004 - 09:36 PM

No longer inuse

*Closed*
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<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#3 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 12 January 2004 - 09:58 PM

(at the time, will be reintroduced when time is more abudant for me)
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#4 {lang:macro__useroffline}   Lprince {lang:icon}

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Posted 24 March 2004 - 08:43 PM

hey this is open again???
If you strike me down, I shall become more powerful than you can possibly imagine.
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#5 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 31 March 2004 - 02:56 AM

seems like it:p

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#6 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 06 January 2005 - 04:55 AM

This system is no longer in effect.
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#7 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 06 January 2005 - 05:18 AM

Ok, by now we know ALL the systems aren't in affect.







“In the valley of hope, there is no winter.”

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#8 {lang:macro__useroffline}   Jake {lang:icon}

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Post icon  Posted 06 January 2005 - 10:24 PM

Yep.... is money still in effect? grnwink.gif
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#9 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 07 January 2005 - 01:31 AM

I figure that money is always in affect in a roleplaying game. We now use: Cinni and Corrotian Credits (unless they changed it last night).

-Dark

This post has been edited by Darkness 22: 07 January 2005 - 02:19 AM








“In the valley of hope, there is no winter.”

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#10 {lang:macro__useroffline}   Jake {lang:icon}

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Posted 07 January 2005 - 03:44 AM

uhhh... you do realize that i was not serious when i said "is money still in effect"? or... am i just takin u too serious????///???*thinks*(that could be dangerous)
todays leet lesson: (^^/ (n)& v53 0{\}3 7%|^(o)3 0!= $ 912 ? =can we use one type of $ plz?

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