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A Little Info On The Rs2 Beta oh yay!

#16 {lang:macro__useroffline}   wibble {lang:icon}

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Posted 30 November 2003 - 07:18 PM

hmm I wonder what the best way of making money is going to be without any equipment...
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#17 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 30 November 2003 - 07:35 PM

I don't think it'll be easy to sell things. Most people will be exploring and all, so I think shop selling is best. Probably best off fishing, selling to the store. Slow, but it works grnwink.gif
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#18 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 30 November 2003 - 07:48 PM

High level alchemy
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Sig by me matey ForsakenMagey
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#19 {lang:macro__useroffline}   Killerconvic {lang:icon}

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Posted 01 December 2003 - 12:25 AM

it might be nice, but it will take so long to get a lot of runes.

and anyway, y do u need to high alc anything if you cant keep the money? just explore for a bit.

also, can someone take some pcitures for us F2P???

i have an idea... idea.gif ...all the SeeDs who are P2P, log onto the same world for the beta. then get together, and take a group pic. grnwink.gif
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#20 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 01 December 2003 - 12:39 AM

I stated this in the new Future thread in Announcements, though I thought that I'd post a notice here. In order to give SeeD a tactical advantage we will need to be the first to devise new tactics for use in the wilderness with the new combat system. If while you're playing the beta you come up with some ideas for winning in the wilderness, please post them in a new forum which will be created just for that. This includes ideas for clan battles as well as PKing, so be creative. grnwink.gif

(for more information please check the Future thread, and post replies relating to this there)
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#21 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 01 December 2003 - 12:42 AM

Here is a tip, travel in groups of three, and have at least one of each class of damage (Crush, Slash, Stab) with you, and possibly runes, a bow, and some arrows.
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#22 {lang:macro__useroffline}   Sproogle {lang:icon}

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Posted 01 December 2003 - 12:51 AM

OOOOOOOO! OOOOOOOO!! PICK ME!! PICK ME!! i wana be the mage, although ill be runecrafting a lot, i could spare some time to kill....muahahahahahahahahaha



i also have high lvl alch, if anyone needs to use me for that in the beta
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#23 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 01 December 2003 - 12:52 AM

I'll probably go full magey style sooner or later now, it'll rule.

I wanna get hte highest RuneCrafting Skillz!
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#24 {lang:macro__useroffline}   xpkerdudex {lang:icon}

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Posted 01 December 2003 - 12:53 AM

not really an economy since ull be waisting ur time when the real rs2 comes out...
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#25 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 01 December 2003 - 12:57 AM

It all depends on your current stats. Unfortunately, I don't think anyone is much of a pure mage or ranger, though we do have a few tankmages. Main characters should smith runes to be given to tank mages, and possibly some pure rangers should be made. Then, teams should be made of at least...

1. 2 Melee, 1 mage
2. 1 melee, 3 mage
3. 2 melee, 2 (or 1) mage, 1 archer (Or reverse mages and archers)
4. 5 mages

That's how I see it, anyway grnwink.gif

I'll see about tactics... Especially in the multi-combat zone. One very interesting idea would be to write either a multi-combat guide, or a wilderness multi-combat guide.
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#26 {lang:macro__useroffline}   Killerconvic {lang:icon}

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Posted 01 December 2003 - 01:06 AM

wont mages be useless without the ability to use higher level spells? how do you plan to get these runes?
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#27 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 01 December 2003 - 01:07 AM

The main characters and balanced SeeDs will use RuneCrafting abilities to make runes for the tank mages. Or, they'll steal em'.
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#28 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 01 December 2003 - 03:53 AM

What he said lol...
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#29 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 01 December 2003 - 03:57 AM

Will runecrafting be a members only skill?
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#30 {lang:macro__useroffline}   cjjones {lang:icon}

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Posted 01 December 2003 - 04:02 AM

WELL, THE SKILLS AND THINGS YOU GET WON'T CARRY OVER, SO I'M JUST GONNA MUCK AROUND AND DO QUESTS AND STUFF...MAYBE TRY OUT SOME WEAPONS...
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