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Smithing System

#1 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 30 November 2003 - 04:42 AM

Smithing is similar to mining. Depending on the grade of your anvil, it takes different times to make different things. There are a few different types of weapons you can make, which take different ammounts of time to make.

First, we'll look at bars.
All bars are in groups of five.
All time is in minutes.

Format: Timeper5bars/EXP/Ores/Leveminimum/type\grade

Brass: 1/5/1 tin 1 copper/1/B\1
Bronze: 1/5/2 tin 2 copper/1/A\1
Iron: 2/10/1 iron/2/A\2

Steel: 3/20/1 iron 1 coal/3/A/3
Silver: 4/25/1 silver 1 coal/4/B/3
Syftrite: 5/30/1 Syftril 2 coal/5/A/4
Mythrite: 7/35/1 Mythril 3 coal/6/A/4

Gold: 8/45/1 Gold 1 Fossilite/8/B/5
Tyrithite: 9/60/1 Tyrithial 2 Fossilite/10/A/5
Adamantite: 10/80/1 Adamantium 3 Fossilite/12/A/6

Platinum: 12/100/1 Platinum 1 Ancientite/14/B/7
Zerakite: 15/130/1 Zerakil 2 Ancientite/16/A/8
Negatite: 18/170/1 Negatil 3 Ancientite/18/A/9

Wraithite: 20/200/1 Wraithium 2 Necrotite/19/C/10
Palanite: 20/200/1 Palanium 2 Necrotite/19/D/10
Neutrite: 20/200/1 Neutrilium 2 Necrotite/19/E/10

Earthiate: 25/1000/1 Earthiate 5 Necrotite/20/F/20

Types of Metals:
A: Standard metal, can be made into metal items for all.
B: Precious metal, can only be made into jewelry.
C: Evil Metal, items can only be worn by people of Dark Allignment.
D: Benevolent Metal, Items can only be worn by people of good allignment.
E: Neutral metal, Items can only be worn by neutral people.
F: Can only be worn by people post count 5000+

Items that can be made:

There are different Items that can be made from ores.

(To get actual time, multiply time by metal grade)
(Same with EXP)
(same with bonus)

Format: Time/Exp/Bars/Bonusses

Armors:

Body:

Chain mail: 5/10/3/-2 DP from PA (Phys attacks)
Ring mail: 10/20/4/-3 DP from PA
Splint Mail: 15/30/5/-4 DP from PA
Plate Mail: 20/50/7/-5 DP from PA

Head:

Chain Cap: 2/3/1/-1 DP from PA
Ring Cap: 4/4/2/-2 DP/PA
Plate Cap: 6/5/3/-3 DP/PA
Full Helm: 8/8/5/-4 DP/PA

Legs:

Plate Boots 2/3/1/-1 DP/PA
Plate Greaves: 4/4/2/-2 DP/PA
Full Boots: 6/5/3/-3 DP/PA
Full Greaves 8/8/5/-4 DP/PA

Weapons:

Minor weapons
Knife: 2/2/1/+1DP
Dagger: 3/3/1/+2DP
Hand Axe: 4/4/2/+3 DP

Short weapons
Short sword: 3/4/2/+2 DP
Small Axe: 4/5/2/+3 DP
Katar: 5/6/2/+4 DP
Sabre: 6/7/3/+5 DP
Broad Axe: 7/8/3 +6 DP

Heavy/Long weapons
Long Sword: 6/8/3/+5 DP
Katana 7/8/3/+6DP
Large axe 8/9/3/+7DP
Claymore 9/10/4/+8 DP
Wakizashi 10/11/4/+9 DP
Battle Axe 11/12/4/+10 DP

Misc
Anvils/Pickaxes: The grade depends on the metal you make it with:
Format: Frade #/barspick/barsanv/exp/time
Bronze: Grade 13/1/1/5/2
Iron: Grade 12/1/1/10/3
Steel: Grade 11/1/2/15/4
Syftrite: Grade 10/2/2/25/5
Mythrite: Grade 9/2/3/40/6
Gold: Grade 8/2/3/60/7
Tyrithite: Grade 7/3/4/85/8
Adamantite: Grade 6/3/4/110/9
Platinum: Grade 5/3/5/150/10
Zerakite: Grade 4/4/5/200/11
Negatite: Grade 3/5/5/400/12
Wraithite: Grade 2/3/3/600/15
Palanite: Grade 2/3/3/600/15
Neutrite: Grade 2/3/3/600/15
Earthiate: Grade 1/1/1/1000/20


Jewelry
Format: max/bars/time
Bracers: Worn on your wrists. 2/2/5
Rings: Worn on finger. 10/1/2
Amulets: Worn around the neck. 1/2/5
Crests: Worn on the chest. 1/5/10


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#2 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 02 December 2003 - 11:08 PM

Are young going to add in Sheilds?



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#3 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 12 January 2004 - 09:36 PM

No longer inuse

*Closed*
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#4 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 06 January 2005 - 04:56 AM

This system is no longer in effect. (Reclose this)
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#5 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 06 January 2005 - 05:18 AM

Can your Darkstorm rampagee of revivals be stopped?!?!?!







“In the valley of hope, there is no winter.”

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