CurvedSpace Forums: Im Being Followed - CurvedSpace Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Im Being Followed This sux big time

#1 {lang:macro__useroffline}   halfmike555 {lang:icon}

  • Neverwinter Guardian
  • Icon
  • Group: New Member
  • Posts: 420
  • Joined: 15-November 03

Post icon  Posted 15 December 2003 - 02:15 AM

Im stuck in level 41 wildy, i was there with a level 40 friend getting steel plates and i clicked on my friend to give him a few and it attacked him.. so we stopped fighting and he ran away not believeing it was an accident. Anyway trying to get out alive with a crossbones seems to have gone wrong since a lvl 96 is chasing me through worlds.. every one i go to hes there.. and he seems to be online 24/7. im now on 13 hp and trying to work out how to get past the black nights king scorpions and that without stopping long enough to get caught by him!!! but i cant do it everytime i get attacked and then he logs in and i run like a horse with a brand in its rear log and then do the same again on the next world!!!

lol its mad!
Now has a nice new shiny computer, now all i need is my mos back.
0

#2 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
  • Icon
  • Group: Moderator
  • Posts: 3,834
  • Joined: 03-May 03
  • Location:England

Posted 15 December 2003 - 02:16 AM

I will try to help, but Homework is needing doing.
When I finish, I'll try to raise a rescue team.

Advice:

DONT log in until your rescuer tells you.
Put Pm block on..
What do you have in your inventory?
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#3 {lang:macro__useroffline}   Killerconvic {lang:icon}

  • Senior Member
  • Icon
  • Group: New Member
  • Posts: 4,350
  • Joined: 06-November 03
  • Location:England

Posted 15 December 2003 - 02:35 AM

put on pm block whenever you get on. then switch worlds and you should be home free (from him at least...)
Sam's gay
0

#4 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
  • Icon
  • Group: Moderator
  • Posts: 3,834
  • Joined: 03-May 03
  • Location:England

Posted 15 December 2003 - 02:38 AM

Er, no killer, 13 hp is hardly home free from black knights, giants, and king scorps.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#5 {lang:macro__useroffline}   Neraphym {lang:icon}

  • Do not want!
  • Icon
  • {lang:view_blog}
  • Group: Super Moderator
  • Posts: 10,332
  • Joined: 29-October 03
  • Location:England

Posted 15 December 2003 - 02:42 AM

Wait it out. Do not be too hasty or you will end up dead. Head to a safe spot and slowly regain your hp. Also, your crossbones will be gone. Just make sure you do this about an hour from now. Maybe not that long, but enough for him to go away. This has happened to me before, and I made it out ok by waiting.
Neraphym Archaeon
Posted Image
GWAMM
0

#6 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
  • Icon
  • Group: Moderator
  • Posts: 3,834
  • Joined: 03-May 03
  • Location:England

Posted 15 December 2003 - 02:56 AM

I'll come on for a quick, brief rescue. Add Yeah Man
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#7 {lang:macro__useroffline}   halfmike555 {lang:icon}

  • Neverwinter Guardian
  • Icon
  • Group: New Member
  • Posts: 420
  • Joined: 15-November 03

Posted 15 December 2003 - 03:36 AM

A level 70 player in full rune did this sort of suicide run in to get me out alive i dont know his name because he said to run for it, but all i know is he ran in and attacked to save me.. there are a few nice people in runescape TheSmile.gif! i wish i got his name i would have made a website about him lol!!

Thanks yeah man for rushing in to check on me TheSmile.gif ooh and thanks for the block pm thing ill have to try that TheSmile.gif

but i think he had a friend telling him where i was cus everytime i logged on he was practicly straight in after me.. no wait time

so someone must have been telling him when i logged on.. awell im freeeeee

oh and the guy killing me was dragun6666 dunno if anyone knows him

Thanks for anyone who helped TheSmile.gif
Now has a nice new shiny computer, now all i need is my mos back.
0

#8 {lang:macro__useroffline}   Killerconvic {lang:icon}

  • Senior Member
  • Icon
  • Group: New Member
  • Posts: 4,350
  • Joined: 06-November 03
  • Location:England

Posted 15 December 2003 - 03:40 AM

QUOTE (yeah man @ Dec 14 2003, 09:38 PM)
Er, no killer, 13 hp is hardly home free from black knights, giants, and king scorps.

for me it is. i own black knights. i dont even take a hit of damage and i'm only 54.

EDIT: i see your point. my way is hasty, but quite effective usually. i like the wait it out idea. thats better.

This post has been edited by Killerconvic: 15 December 2003 - 03:41 AM

Sam's gay
0

#9 {lang:macro__useroffline}   Goto {lang:icon}

  • Senior Member
  • Icon
  • {lang:view_blog}
  • Group: Global Moderator
  • Posts: 9,500
  • Joined: 30-August 03
  • Location:England

Posted 15 December 2003 - 09:18 AM

Well I'm glad you got out, sorry I wasn't there to help...
0

#10 {lang:macro__useroffline}   halfmike555 {lang:icon}

  • Neverwinter Guardian
  • Icon
  • Group: New Member
  • Posts: 420
  • Joined: 15-November 03

Posted 15 December 2003 - 10:06 AM

how do you not get hit killer?

I have rune armour and 53 defense and i get hit!!

Oh and its ok goten TheSmile.gif you have to train with me sometime :-D

xx
Now has a nice new shiny computer, now all i need is my mos back.
0

#11 {lang:macro__useroffline}   Dragonman {lang:icon}

  • Senior Member
  • Icon
  • {lang:view_blog}
  • {lang:view_gallery}
  • Group: Super Moderator
  • Posts: 6,890
  • Joined: 11-November 02
  • Location:England

Posted 15 December 2003 - 12:35 PM

Glad to hear you got out safely Halfmike, I always seem to be too late for these things. rotate.gif For many of these situations I'm unable to help anyways since I'm not a member. Well, if you need any more help you can call me. grnwink.gif
Posted Image

"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
0

#12 {lang:macro__useroffline}   Neraphym {lang:icon}

  • Do not want!
  • Icon
  • {lang:view_blog}
  • Group: Super Moderator
  • Posts: 10,332
  • Joined: 29-October 03
  • Location:England

Posted 15 December 2003 - 01:04 PM

I think Killer has 37 prayer. Paralyze monster helps. Without it, though, evn I still get hit by them from time to time, but never to the extent of me losing 13 hp.
Neraphym Archaeon
Posted Image
GWAMM
0

#13 {lang:macro__useroffline}   yhcln5 {lang:icon}

  • Proud to be just another common person of billions of people in
  • Icon
  • Group: New Member
  • Posts: 1,115
  • Joined: 05-May 03
  • Location:England

Posted 15 December 2003 - 08:48 PM

whose the one who resue u?
0

#14 {lang:macro__useroffline}   halfmike555 {lang:icon}

  • Neverwinter Guardian
  • Icon
  • Group: New Member
  • Posts: 420
  • Joined: 15-November 03

Posted 15 December 2003 - 08:59 PM

QUOTE (halfmike666 @ Dec 15 2003, 03:36 AM)
in to get me out alive i dont know his name because he said to run for it

Read my post i dont know his name lol
Now has a nice new shiny computer, now all i need is my mos back.
0

#15 {lang:macro__useroffline}   Killerconvic {lang:icon}

  • Senior Member
  • Icon
  • Group: New Member
  • Posts: 4,350
  • Joined: 06-November 03
  • Location:England

Posted 15 December 2003 - 10:00 PM

QUOTE (Alpha Weapon @ Dec 15 2003, 08:04 AM)
I think Killer has 37 prayer. Paralyze monster helps. Without it, though, evn I still get hit by them from time to time, but never to the extent of me losing 13 hp.

i have 36 prayer. i wish i had 37 bluetongue.gif. i just dont get hit by black knights, i dont know why. when i train on them, it takes about 2 or 3 of them to get a hit on me. i can fight 2 white knights without getting hit.

i am 54 combat, my stats are in my profile.
Sam's gay
0

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users