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Low Lvl Army Now Official!

#31 {lang:macro__useroffline}   Bodom {lang:icon}

  • Echliurn
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Posted 06 January 2004 - 09:25 PM

i'll joinn, with echliurn lvl 32, thats ECHLIURN NOT ECHLIUS bluetongue.gif

0

#32 {lang:macro__useroffline}   amazonqueen {lang:icon}

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Posted 06 January 2004 - 10:20 PM

ill join

im in legion as well...can i still join?

name :amazonqueen

attack:42
defense:40
strength:63
hits:53
mag:5
prayer:29
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#33 {lang:macro__useroffline}   Muler {lang:icon}

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Posted 06 January 2004 - 10:39 PM

Overall combat level please?
-The Infamous-

...Retired...Not returned
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#34 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
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Posted 06 January 2004 - 10:48 PM

It calculates to 53 combat.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#35 {lang:macro__useroffline}   xpkerdudex {lang:icon}

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Posted 06 January 2004 - 11:34 PM

i came up with a name!!! aatually like 3, 1) seeds skirmishers, 2)The light dragoons, 3)Alpha Squad

btw muler thx for the promotion!
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#36 {lang:macro__useroffline}   xpkerdudex {lang:icon}

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Posted 06 January 2004 - 11:54 PM

uh also btw, my lvl 43 pure is xlxpurexlx, sorry i forgot to mention
0

#37 {lang:macro__useroffline}   Killerconvic {lang:icon}

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Posted 07 January 2004 - 12:24 AM

Next time, just edit your old post.

I am not in the Low Level Army, but I really like the names you are coming up with. If you guys care about my opinion (which I understand if you don't, I am not in this army), but I really like the names xpker just came up with. I think the SeeD Skirmishers is a great name. I really hope you guys pick that one.

Good luck, and congrats Muler for making such a good idea grnwink.gif
Sam's gay
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#38 {lang:macro__useroffline}   baxter_94 {lang:icon}

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Posted 07 January 2004 - 12:30 AM

i also think that SeeD Skirmishers is the best name
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#39 {lang:macro__useroffline}   Muler {lang:icon}

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Posted 07 January 2004 - 01:30 AM

Heh, thanks Killer.

Personally, I like Alpha Squad, but I suppose I can take a poll...
-The Infamous-

...Retired...Not returned
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#40 {lang:macro__useroffline}   Alternator {lang:icon}

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Posted 07 January 2004 - 08:14 AM

Add me to the growing ranks. I'm badly stat imbalanced for fighting right now-my defense is 30, while my strength is 21-but I'm good at providing food. I've got 49 cooking and 40 fishing, and I've got a massive horde of lesser fish and stew that would be useful for anyone with low hits.
0

#41 {lang:macro__useroffline}   metal smith {lang:icon}

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Posted 07 January 2004 - 10:15 PM

well, I guess I should add a couple more to your list.


Glenn Viper- 39 combat, stats include: 11 Defense, 41 Attack, 49 Strength, Hits 42, 27 prayer.
Useful skill stats: fishing 53, cooking 56

Deaths Spawn: 30 combat, stats include: 3 defense, 40 attack, strength 39, hits 35, prayer 13 (prayer will be raised, defense will be raised to 5)
other useful stats: fishing 32, cooking 34.

Hope these two will be a nice addition to our great low level army...(technically, Glenn is a better fighter than metal smith almost (my main) but metal is 55, so He in the Galbadia legion (as soon as i get the time to edit his profile stuff))

Yeah, I'm a talking necro
0

#42 {lang:macro__useroffline}   usa cool {lang:icon}

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Posted 07 January 2004 - 10:21 PM

nice names killer, low level army is a good idea, good for people who plan to join the army in the future...im not in it i have 65 combat, just good ideas, have fun with it, later
<img src="http://cgi.softwebb.plus.com/runescape/stats.jpg?username=usa cool">
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#43 {lang:macro__useroffline}   Muler {lang:icon}

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Posted 08 January 2004 - 02:36 AM

Wow, great feedback here!
-The Infamous-

...Retired...Not returned
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#44 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 08 January 2004 - 02:41 AM

O, add xpur3r4ngerx: 16 combat

My ranger! biglaugh.gif
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#45 {lang:macro__useroffline}   Muler {lang:icon}

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Posted 08 January 2004 - 02:43 AM

I'm not sure if its smart if everyone registers there alts, I don't think that if war happens that some of your lvl 30 alts will be fighting lvl 80s bluetongue.gif
-The Infamous-

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