CurvedSpace Forums: Low Lvl Army - CurvedSpace Forums

Jump to content

  • (11 Pages)
  • +
  • « First
  • 2
  • 3
  • 4
  • 5
  • 6
  • Last »
  • You cannot start a new topic
  • {lang:pm_locked} This topic is locked

Low Lvl Army Now Official!

#46 {lang:macro__useroffline}   Dragonman {lang:icon}

  • Senior Member
  • Icon
  • {lang:view_blog}
  • {lang:view_gallery}
  • Group: Super Moderator
  • Posts: 6,890
  • Joined: 11-November 02

Posted 08 January 2004 - 02:59 AM

Yeah, it will get pretty confusing that way. How about you limit the recruitment to SeeD members with main character with combat levels under 55? That way you won't have an overload of people and confusion with characters (who's who).
Posted Image

"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
0

#47 {lang:macro__useroffline}   Styledragon1 {lang:icon}

  • Ze #1 Flamer
  • Icon
  • Group: New Member
  • Posts: 2,725
  • Joined: 25-April 03
  • Location:Look down

Posted 08 January 2004 - 03:05 AM

hey i am out if fighting lvl 80s we get so owned then but hey how about the Dragon warriors or the sometin warriors or the ummm Muler army lol.i dont know out of names and my friends are bugging me to train gtg.
user posted image
0

#48 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
  • Icon
  • Group: Moderator
  • Posts: 3,834
  • Joined: 03-May 03
  • Location:Look down

Posted 08 January 2004 - 03:18 AM

Erm, my alt is f2p, and f2p goes up to like 43 or something...... Meh, if my alt dies, time to switch to main and come back!
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#49 {lang:macro__useroffline}   Alternator {lang:icon}

  • New Member
  • Icon
  • Group: New Member
  • Posts: 9
  • Joined: 07-January 04
  • Location:Look down

Posted 08 January 2004 - 04:09 AM

For a name, how about The Skuad?
0

#50 {lang:macro__useroffline}   Ratty {lang:icon}

  • Bigrat2
  • Icon
  • {lang:view_blog}
  • Group: Super Moderator
  • Posts: 10,910
  • Joined: 01-October 03
  • Location:Look down

Posted 08 January 2004 - 07:40 AM

yeah, ill join, my pures name is iamrat
lvl 45 pure
Empty sig is empty.
0

#51 {lang:macro__useroffline}   xpkerdudex {lang:icon}

  • Senior Member
  • Icon
  • Group: New Member
  • Posts: 1,023
  • Joined: 11-September 03
  • Location:Look down

Posted 08 January 2004 - 08:00 PM

QUOTE (Muler @ Jan 7 2004, 08:43 PM)
I'm not sure if its smart if everyone registers there alts, I don't think that if war happens that some of your lvl 30 alts will be fighting lvl 80s bluetongue.gif

muler do u really think well be the ones fighting the lvl 80s?? thats the high lvl armies job...were fighting the low lvls, maybe thats y were the LOW LVL ARMY? grnwink.gif
0

#52 {lang:macro__useroffline}   metal smith {lang:icon}

  • Counter-Strike L337-Hotel Cali security team.
  • Icon
  • Group: New Member
  • Posts: 102
  • Joined: 19-November 03
  • Location:Look down

Posted 08 January 2004 - 10:08 PM

this army I believe is to simply give everyone a place. also, low levels could be useful scouts in high level wildy. the good lvl 30 pkers can protect the lowest level pkers until they into the enemies mist, and then the low level (16's or so, or a bunch of 3's) can listen to plans and stuff, or click follow someone as a "marker". this way they would be a green dot to the commanders leading our forces, and we can lead our army against the actuall enemy, not mistakenly attack a pking party.

another thing we discussed on chat (actually I joked about it and someone liked it, forgot who) are jammers, or lower level people who keep typing in nonsense into the chat box (or as some of you would call spamming. didn't we just decide to ban people for that?? lol) this will make it harder for the enemy to communicate. our army will simply put the spammers...I mean jammers onto their ignore list so they can't bother our army. this strategy could still be tweaked by some better millitary officials.

basicly I said we probably could use:

Sentinels: people who "mark" large enemy groups. simply add them to our friends list and they would be a green mark in the middle of white.

Jammers: fancy name for spammers, this could be a good way to get all that spamming out of our systems before logging on to the forums bluetongue.gif. we put these people on ignore so it won't interfere with our comunications.


remember that you can have a heck of an archery stat at level 30 as well. a large low level group like this is just what the army needs, if we get arches that hit 10's and are low levels, it will be a lower loss than a 55 with good arch stats.

This post has been edited by metal smith: 08 January 2004 - 10:12 PM

Yeah, I'm a talking necro
0

#53 {lang:macro__useroffline}   Muler {lang:icon}

  • The Infamous
  • Icon
  • Group: New Member
  • Posts: 2,232
  • Joined: 16-July 03
  • Location:Look down

Posted 08 January 2004 - 10:22 PM

Great Ideas! How about I make you 2nd-in-command, sharing your spot with Xpker? bluetongue.gif
-The Infamous-

...Retired...Not returned
0

#54 {lang:macro__useroffline}   metal smith {lang:icon}

  • Counter-Strike L337-Hotel Cali security team.
  • Icon
  • Group: New Member
  • Posts: 102
  • Joined: 19-November 03
  • Location:Look down

Posted 08 January 2004 - 10:55 PM

sounds like fun, just tell me what i can do, Sir! *stands at attention*
Yeah, I'm a talking necro
0

#55 {lang:macro__useroffline}   xpkerdudex {lang:icon}

  • Senior Member
  • Icon
  • Group: New Member
  • Posts: 1,023
  • Joined: 11-September 03
  • Location:Look down

Posted 08 January 2004 - 11:21 PM

Welcome my fellow officer! *SALUTES* Also Metal were mostly higher lvl low lvls, around 40-50

0

#56 {lang:macro__useroffline}   Alternator {lang:icon}

  • New Member
  • Icon
  • Group: New Member
  • Posts: 9
  • Joined: 07-January 04
  • Location:Look down

Posted 09 January 2004 - 12:31 AM

This should be fun. The lower levels, like me, can try to stop them from using the same tactics as we plan, and to fight those trying to stop us.
0

#57 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
  • Icon
  • Group: Moderator
  • Posts: 3,834
  • Joined: 03-May 03
  • Location:Look down

Posted 09 January 2004 - 12:34 AM

Aww. cry.gif I wanted that job sad.gif

Jammers: Wouldn't work, blocking chat messages blocks Comm transmitions from everyone but people on your friends list, rendering jammers useless.

Sentinels: Make themselves a wonderfully big target right in the middle of the enemy..... Plus, if an enemy is on top of them, it appears as a white dot.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#58 {lang:macro__useroffline}   Dragonman {lang:icon}

  • Senior Member
  • Icon
  • {lang:view_blog}
  • {lang:view_gallery}
  • Group: Super Moderator
  • Posts: 6,890
  • Joined: 11-November 02

Posted 09 January 2004 - 10:52 AM

Those are some good ideas Metal Smith, except the Jammers one wouldn't work because like Yeah Man said, they will all most likely have chat block on which keeps anyone from talking to them except for people on the Friend List.

The Sentinels might work but the people who do that would have to be very low (it would of course be a SeeD on another character) so that they won't be attacked. I don't think we can waste any SeeDs for a job like that. If we see a large group of white dots, it's the enemy. bluetongue.gif

Also, I still think it would be a lot easier if people only signed up their main characters for this (since it's an army for people who didn't make the Galbadian Legion). It would really help with identiies since everyone's signing up on their pures and other characters.
Posted Image

"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
0

#59 {lang:macro__useroffline}   Muler {lang:icon}

  • The Infamous
  • Icon
  • Group: New Member
  • Posts: 2,232
  • Joined: 16-July 03
  • Location:Look down

Posted 09 January 2004 - 12:46 PM

Good thinking, I'll work on that later. We can still TRY the Jammers thing, not everyone has chat block on immediately.
-The Infamous-

...Retired...Not returned
0

#60 {lang:macro__useroffline}   SquallLH {lang:icon}

  • Member
  • Icon
  • Group: New Member
  • Posts: 56
  • Joined: 29-December 03
  • Location:Look down

Posted 09 January 2004 - 05:40 PM

I'm joining.

SquallLH
lvl 40

Looks like I haven't updated this in quite a while...

SquallLH
lvl 46

Attk: 40
Def: 30
Str: 46
Hits: 41
Pryr: 32

Oh, I forgot

Other: Mining lvl 48
Cooking lvl 37

This post has been edited by SquallLH: 29 January 2004 - 07:11 AM

0

  • (11 Pages)
  • +
  • « First
  • 2
  • 3
  • 4
  • 5
  • 6
  • Last »
  • You cannot start a new topic
  • {lang:pm_locked} This topic is locked

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users