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The Zolonian Address (future Of Stuff) Another "Future" post

#1 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 08 January 2004 - 01:42 PM

This post is regarding the future of Trabia and the future of CoaL. It's in announces because it's one of those future post thingummybobs... so yeah.

First off I'd like to say that I've been pleased with SeeD the nearly passed year I've been here. I've risen through the ranks and I've lived for SeeD. THrough this I've gained merits, knowledge, and general power. So, there are a few things that are catching my eye... namely my hand. I should really get it checked out, because eyes don't normally fall out. bluetongue.gif Lol, no, on a more serious note, the thing that has cuaght my eye is the increasing activity of memvers in SeeD. The more people that are around, the more oppurtunities there are for activites and events.

First, the state of Trabia. Lately, activity just sort of went "poof" and nobody does anything. The forum is in bad condition because FloralDream went offline, So we need to kick things up a notch. First thing: we need more active members. Coax new members into Trabia and also, try to pry old members off the floor back to activity. Our garden could be the best, guys. But not at this rate. The Trabia Project has been changed around and if things go smoothly it will begin sometime in the summer.

Next on the agenda: CoaL (Conquering of a Land)
This was an organization that was small, but was meant to become powerful. It was fairly organised with a ranking system. However, now that I see the way we did things was pathetic and unorganized, The system will change up a bit. However, we are to destroy pkers everywhere, collect their goodies, and free people who are lost and confused at where they are and what is going on, as well as people who went out to mine and are getting attacked. I'm going to be reviving this soon and it'll become in effect again. Everything will be erased and restrated, possbily even ranks.

And something new: RuneScape War
Runescape war is a very similar thing to the mock war... but slightly more RISK like. Basically, it is a huge map, split into territories. The map is of a new planet and the people of RuneScape fight for control of it. The ammount of territories is undecided, but it will be somewhere in between 100-500. Each player is his own country: You can attack with that person, and that person only. Turns are approx. 1 week long, where you plan your attacks. At the end of the turn, you must play out your attacks: Whoever's territory you attacked, you must fight that person in the wilderness. Each player is allowed to attack once. To increse your army size, you must enslave another player. To do so, you must have eliminated them from the game. Then, they are at your command: You can fight side by side, or you can split and attack two territories. Another thing you can do is join your nations to create a new nation. You can then decide on one of three government types:
1: Free for all
All members are free to attack wherever and defend wherever.
2: Commander
A single person controls everybody's movements.
3: Semi-Anarchist
There is no leader, however, slaves are still tied to their captors.
To win: You must have the most points by the end of the game, or capture the whole world. Point system:
1 point for every territory at the start of a turn
5 points for eliminating a player
5 points for capturing 3 territorries in a single turn

More will be explained when the game is launched eventually.
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#2 {lang:macro__useroffline}   vegetoacs {lang:icon}

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Posted 08 January 2004 - 02:08 PM

Hey Zolon, How would i go about Joining Trabia? I meant to, but i keep forgetting. rotate.gif
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#3 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 08 January 2004 - 08:20 PM

Simple. You post on the member manager that you wish to join Trabia in general, they'll toss you into a subgarden and you are in Trabia then. Thanks a lot for joining ^_^


------Updated first post----------
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#4 {lang:macro__useroffline}   metal smith {lang:icon}

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Posted 08 January 2004 - 09:37 PM

I have a couple questions.

Q) Is this rs war gonna be for everyone or just tribia?



Q) Will there be a Mercenary option, for instance, Hire up to 3 clan members with lower combat then you, or you can have 1 with a higher (this would apply differently pending combat).



Q) are their any limits?


Q) How will you handle alliances? Will that just be another part of the War?



I put it like that so you can copy the questions and paste into another box to make it easier to answer and people to understand what your answering to.
Yeah, I'm a talking necro
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#5 {lang:macro__useroffline}   amazonqueen {lang:icon}

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Posted 08 January 2004 - 09:55 PM

wasnt dragonman running this:S i think he was.......this is like the mock war right? *is it the mock war*?
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#6 {lang:macro__useroffline}   ©allum {lang:icon}

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Posted 08 January 2004 - 09:56 PM

*is glad he just joined Trabia* The RISK type thingy sounds cool... and the CoaL. Is it open to trabs only, as Smith said?
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#7 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 08 January 2004 - 10:42 PM

First off Amazon, READ THE POST....
*fizzles*

Secondly, no it won't be Trabia only, and things such as mercs would be new players that come in after the game is started.

As for limits.. I don't know what you mean.

As for Alliances, I'll be the Game Master, so everyone will report everything to me, I'll not acctually participate. So, when people ally, it'll just be marked (Either I'll get Cspace to make forums here, or we'll use Trabia Forums to operate) on the forum description that that faction is allied with another faction. There will be no secret alliances in the first thing. The rules will be more clear when the game is in the sign up phase.
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#8 {lang:macro__useroffline}   Killerconvic {lang:icon}

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Posted 08 January 2004 - 10:48 PM

I see only a few problems with this game. People could still have grudges against people, and try to kill them first. Also, this game is kinda stacked for people like Ryl. They have the ability to utterly own us. I think a solution to this is to position people near like levels. This will help to balance the game somewhat.

*Raises hand* I have a question. Do we choose our territories, like in Risk, or do you assign them to us?

I think it is a great idea, and it sounds fun.

EDIT: I think MoS would like the thread name Whatever_anim.gif

This post has been edited by Killerconvic: 08 January 2004 - 11:03 PM

Sam's gay
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#9 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 09 January 2004 - 01:06 AM

SoMoS? Lol, SoFoS...Anyway, What it will be is armor and magic limits, as well as weapons.

It'll be a level thing based on general combat level. you can choose to battle with either magic or weapons, either way you can bring armor. Most levels can use rune, and then it decreases. Level 90+ will have no armor :-P
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#10 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 09 January 2004 - 02:28 AM

But Trifang still owns me with his abs of steel!!!!

OT: Erm, CoaL is back??? Any idea of dates, times....

Prime squad: General X Zolon
-Commander Ohtaren
-Sergeant Phieta
-Corporal Hyperfried
-Corporal Whitefire909
-Corporal Grand one

Alpha squad Captain Baseballl
-Sergeant Serpentfight
-Sergeant Lordaj
-Private Sir Blackma
-Private Sajones
-Private Yeah man

Beta Squad Sub-Captain Superchao
-Lieutenant Ryl
-Private Cowmanass
-Private Silverspy3
-Private Spikeout
-Private Star Jedi

Delta Squad Lieutenant Traver
-sergeant Paladin A
private Gally12
-Private Evil80
-(reserved)
-Seargeant Medabart

Gamma Squad Sub-Captain Dragonman565
-Sergeant Grimbold
Private Darkness22
-Private nottygirl
Private Dart060
Private Potifer


If you strike out the inactive people, only 18/30 people are active...
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#11 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 09 January 2004 - 02:47 AM

I said everythig would be erased.. did you read it all? I said it may be coming back, that's it. I'm probably expecting that as soon as I get mith smithing I'll start it up again (free mith armor for every warrior)
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#12 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 09 January 2004 - 04:01 AM

Sir yes Sir!

Nice C & C Brotherhood of Evil Avatar, I still have Tiberian Sun eek7.gif
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#13 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 09 January 2004 - 04:32 AM

Nod isn't evil, Nod is Peace, brotherhood, unity.

Peace through power!
Kane lives in death!
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#14 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 09 January 2004 - 05:46 AM

I like the ideas, especially the RISK one! Suits me fine, I won't even have to take in a full set of armour or anything. I propose a new rule, which would go like this.

'If you have a 3 in your name and are called Goto as a nickname (sorry ss3 bluetongue.gif) then you automatically win the game, despite the fact you're knocked out in the first round.'
I really think this could help improve the concept even more...

Anyway you can count me in for participating in most of this stuff, should be fun.

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#15 {lang:macro__useroffline}   Phieta {lang:icon}

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Posted 09 January 2004 - 06:28 AM

I'm assuming the war will take place in RS2 in a multi-combat wilderness area?
Those who will remember, will speak fondly of the warm morning breeze.
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