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Unnatural Number Of Turns Or Not? What do you think

Poll: Do you think players should be given enough turns so they would not realistically run out (quicker game), or would you like a more limited number of turns per hour (more strategy)?

Do you think players should be given enough turns so they would not realistically run out (quicker game), or would you like a more limited number of turns per hour (more strategy)?

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#16 {lang:macro__useroffline}   Crescens {lang:icon}

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Posted 02 December 2004 - 11:16 PM

I agree with Alpha on this. To unload/load one's ships with fighters or colonists or whatever takes about a whopping 100 turns. Added to moving between star systems and other turn-consuming actions, it's very difficult to get anything done.
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#17 {lang:macro__useroffline}   RyokoGaIchiban {lang:icon}

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Posted 03 December 2004 - 12:38 AM

I think that Alpha's signature tells what's gonna happen to any other clan! Go MS and BE! headbang.gif Down with SeeD!! FIREdevil.gif
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#18 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 03 December 2004 - 01:14 AM

200 turns just to build a wormhole Whatever_anim.gif We really need more turns per maint, and raise the maximum to maybe 1000 thumb.gif
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#19 {lang:macro__useroffline}   Ratty {lang:icon}

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Posted 03 December 2004 - 04:04 AM

*chants*

We need more turns! We want them now!


heehehe
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#20 {lang:macro__useroffline}   mvtaylor {lang:icon}

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Posted 03 December 2004 - 07:42 PM

ok so woo i quit but im here again..since so many others are..but keeping a low profile.

I cant be asked to play 1 game 24 hours a day...for starters i cant so thats put me at a severe disadvantage to some broadband connected coffee loving person who religioous connection is to a computer.


I get on here like 1 hour a day once a day...more on weekends though, but if the number of turns everyone gets increase and the maximum if will benefit me by 0% others however can then get so many fighters/credits/planets that the game becomes totally unbalanced. keep the turns as they are.
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#21 {lang:macro__useroffline}   RyokoGaIchiban {lang:icon}

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Posted 04 December 2004 - 05:53 AM

Yup, definately more turns.
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#22 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 04 December 2004 - 12:32 PM

Hmm.. I think sticking to moderation would be best. The rate at which turns respawn seems fine to me, just that the overall limit is perhaps a little low. I'd say about... 750 would be good. Too many turns really makes it too easy, and stops people from having to work in clans to get things done. It keeps the game strategic, while at the same time giving people enough turns to actually get things done.
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#23 {lang:macro__useroffline}   RyokoGaIchiban {lang:icon}

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Posted 05 December 2004 - 01:37 AM

Gotenks, you shouldn't HAVE to work with a clan.
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#24 {lang:macro__useroffline}   Ratty {lang:icon}

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Posted 05 December 2004 - 02:18 AM

I reckon maybe 750 turns to 1000 turns would be great biglaugh.gif

Anything is better than 500 bluetongue.gif
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#25 {lang:macro__useroffline}   mvtaylor {lang:icon}

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Posted 05 December 2004 - 11:14 AM

ok a higher maximum number of turns i could agree with
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#26 {lang:macro__useroffline}   Crescens {lang:icon}

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Posted 08 December 2004 - 11:24 PM

This 500-turn limit is ridiculous, particularly with the fleet system's "mass attack" style.

For the next game, PLEASE push it up to 750 or 1000.
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#27 {lang:macro__useroffline}   Ratty {lang:icon}

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Posted 09 December 2004 - 12:49 AM

:withsmart:

Yarr, attacking uses up wayyy too many turns nonono2.gif
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#28 {lang:macro__useroffline}   ticktockclok {lang:icon}

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Posted 09 December 2004 - 11:02 PM

I think you should code it for solo players to have more turns, perhaps making that one of the advantages of being solo. Alliances can take down people very easily, as was the case when ViRuS was at its height.

When will the deathmatch start?
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#29 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 11 December 2004 - 08:27 AM

What you don't seem to realise, is that unnatural amounts of turns won't make it more fair for solo players, because alliances can decimate them even more easily. They're going to be the underdogs no matter what, that's why if they want to live they should find a clan. The idea behind not having too many turns is that nothing too major can happen within half an hour. It takes a lot of effort and cohesion in order to wipe someone out all in one go, especially given how long it can take to find escape pods. If each person has 1000 turns and there is a clan of 5 people, it's not going to take them long to find a ship, planet or escape pod. grnwink.gif
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#30 {lang:macro__useroffline}   skenasis {lang:icon}

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Posted 23 December 2004 - 12:22 PM

QUOTE(Gotenksjr3 @ Dec 11 2004, 06:27 PM)
What you don't seem to realise, is that unnatural amounts of turns won't make it more fair for solo players, because alliances can decimate them even more easily. They're going to be the underdogs no matter what, that's why if they want to live they should find a clan. The idea behind not having too many turns is that nothing too major can happen within half an hour. It takes a lot of effort and cohesion in order to wipe someone out all in one go, especially given how long it can take to find escape pods. If each person has 1000 turns and there is a clan of 5 people, it's not going to take them long to find a ship, planet or escape pod.  grnwink.gif
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i think you misunderstand nutter, goto. i think what he means is that its coded so that if youre in a clan, you have a lower number of max turns, and if youre not in a clan, you have higher max turns. that way its equal regardless of whether youre in a clan or not. could be hard to program though bluetongue.gif

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