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Sol Mining Fleet

#16 {lang:macro__useroffline}   ©allum {lang:icon}

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Posted 02 February 2004 - 04:29 AM

The Covenant has now become a highly secrative faction. They now prefer mining unseen to full frontal assaults.
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#17 {lang:macro__useroffline}   Styledragon1 {lang:icon}

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Posted 02 February 2004 - 05:36 AM

in other words u dont wanna fight then just join the Sol Mining Fleet only 3 of u left we have found very good mining areas and found a good spot to build a world we will dominate when we build our world also i heard that SRV are also planing to build a world since the war u 2 clans had we might have a slight advantage in gaining money and the world

This post has been edited by Death Snake: 02 February 2004 - 05:37 AM

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#18 {lang:macro__useroffline}   SquallLH {lang:icon}

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Posted 02 February 2004 - 07:55 AM

We've already got a world...

At least, I'm willing to share my world until we all get worlds. biglaugh.gif

BTW, I'm Irvine in QS.

This post has been edited by SquallLH: 02 February 2004 - 07:55 AM

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#19 {lang:macro__useroffline}   Styledragon1 {lang:icon}

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Posted 02 February 2004 - 08:22 AM

oooh that post was before u made it and us and silerware are now even in members 12 each but we grew much much faster then them
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#20 {lang:macro__useroffline}   SquallLH {lang:icon}

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Posted 04 February 2004 - 07:06 PM

Sorry guys...

I'm quitting the game.

I'll probably be giving my battleships to Gasolini.
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#21 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 04 February 2004 - 07:12 PM

can i have your battleships? im poor!







“In the valley of hope, there is no winter.”

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#22 {lang:macro__useroffline}   SquallLH {lang:icon}

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Posted 04 February 2004 - 07:13 PM

Sorry, I already gave them to Gasolini.

I've still got like 50 MFs to give away though.
Someone claim my planet before I leave.

This post has been edited by SquallLH: 04 February 2004 - 07:20 PM

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#23 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 04 February 2004 - 07:27 PM

can i have your mfs? or some?







“In the valley of hope, there is no winter.”

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#24 {lang:macro__useroffline}   SquallLH {lang:icon}

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Posted 04 February 2004 - 08:45 PM

Sure, I can give you bout ten Darkness. QS name?





Ok, I've decided.

I won't completely quit. I won't retire, and maybe I just might come back into the game with my ships.

Until then, you won't be seeing much of me.
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#25 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 04 February 2004 - 08:56 PM

does that mean no ships for me? if it doesn't, my QS name is Darkness.







“In the valley of hope, there is no winter.”

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#26 {lang:macro__useroffline}   SquallLH {lang:icon}

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Posted 04 February 2004 - 09:00 PM

Dang, I need 500 credz to transfer ships...
I just ran out on giving you the third ship.


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#27 {lang:macro__useroffline}   buffalohunte {lang:icon}

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Posted 04 February 2004 - 09:43 PM

I could use some ships... QS id buffalohunte grnwink.gif
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#28 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 04 February 2004 - 10:23 PM

Don't give them away. Keep them and transfer the credits to members in need.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#29 {lang:macro__useroffline}   Styledragon1 {lang:icon}

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Posted 04 February 2004 - 11:06 PM

err should we still take the planet or did someone already do that?
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#30 {lang:macro__useroffline}   ©allum {lang:icon}

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Posted 05 February 2004 - 04:05 AM

I ned something! 10k for an MF!!! anything!
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