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CokeMusic Players ONLY Move my studios!

Poll: Where should I move? (See post for images of each location) (16 member(s) have cast votes)

Where should I move? (See post for images of each location)

You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
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#1 {lang:macro__useroffline}   Phieta {lang:icon}

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Posted 09 February 2004 - 04:48 AM

I've decided that I might move my studios - or at least make new ones and move everything.

The only real difference between locations is what you see outside your window. Since I can't decide where to go, I've attached a picture of a window from each location.

You get to move my studios. Where to? (Note: The label is UNDER each picture)


I have finished moving to Sydney. Thanks for voting! Here's a pic of my new, improved Hangout room.

user posted image

Come on and hang out. As I get more money, I plan to set up a room for Free Decibels and a room to play Falling Furni.
Those who will remember, will speak fondly of the warm morning breeze.
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#2 {lang:macro__useroffline}   Styledragon1 {lang:icon}

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Posted 09 February 2004 - 05:38 AM

I say sydey whats your name on it?
user posted image
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#3 {lang:macro__useroffline}   Phieta {lang:icon}

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Posted 09 February 2004 - 06:32 AM

Mista_Phi
Those who will remember, will speak fondly of the warm morning breeze.
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#4 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 09 February 2004 - 01:15 PM

ill add you okay and i think sydney too

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#5 {lang:macro__useroffline}   ©allum {lang:icon}

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Posted 09 February 2004 - 06:53 PM

RAWR! Sydney! thats where I am.....
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#6 {lang:macro__useroffline}   Killerconvic {lang:icon}

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Posted 09 February 2004 - 07:29 PM

Seattle looks better in my opinion.

Note: I don't play much anymore, too many stupid people who make the game no fun.
Sam's gay
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#7 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 09 February 2004 - 08:02 PM

If you play add me, my S/N is Baseballl. I voted Miami.... I wonder why
Alex
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#8 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 10 February 2004 - 11:32 AM

Sydney, despite the fact it isn't actually tropical there grnwink.gif .
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#9 {lang:macro__useroffline}   ©allum {lang:icon}

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Posted 10 February 2004 - 06:59 PM

Lol, when I went to Sydney, it was winter 2002 I think, it was when the cold snap happened.... And I had shorts and t shirts and thats it.... lol...
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#10 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 10 February 2004 - 10:15 PM

wwo lo did you stay home all the time or did your parents have to go buy you/them some clothing

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#11 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 11 February 2004 - 01:08 AM

Sidney bluetongue.gif You can come and chill with me sometime TheSmile.gif
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#12 {lang:macro__useroffline}   ©allum {lang:icon}

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Posted 11 February 2004 - 03:10 AM

Nah, we still went out... cold, but no where near as cold as Scotland bluetongue.gif
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#13 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 11 February 2004 - 10:06 AM

Hehe, I was wondering why it is you'd go around like that during a particularly cold part of winter here, until I was reminded you came from Scotland originally biglaugh.gif .

Edit: Err... Sorry for the spam Mr Phieta Sir outtahere.gif
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#14 {lang:macro__useroffline}   Phieta {lang:icon}

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Posted 22 February 2004 - 04:28 AM

Well, this has drifted off the front page, and not had any replies for a week, so I'm going with Sydney. I'll be moving once I can get on (either they're suddenly become popular or they're being attacked by throwaway accounts).
Those who will remember, will speak fondly of the warm morning breeze.
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#15 {lang:macro__useroffline}   Phieta {lang:icon}

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Posted 25 February 2004 - 05:19 AM

Bring
Up
My
Post

I've finished moving! Look at the top post to see!

Sorry for doubling.
Those who will remember, will speak fondly of the warm morning breeze.
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