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Wut U Think Of Goths And Punks? opinions pls

Poll: u like goths and punks? (30 member(s) have cast votes)

u like goths and punks?

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#1 {lang:macro__useroffline}   serpharimon {lang:icon}

  • "And I beg for forgiveness..."
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Posted 21 January 2004 - 01:26 AM

well i heard tht sum ppl dont like the way others act, dress, and wut kinda music they listen to..also the ppl they hang out with...so just put yes, no, or kinda and give a post of y u answered tht way....and if u didnt know there r a couple of us in this clan...i can name 3 off the top of my head...including me...but i personally like em..i can socialize better with them and we all got alot in common...just get to know us and u may actually like us
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#2 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 21 January 2004 - 01:28 AM

Goths and Punks are kewl. I hang around with a few *Glares at Silvos*



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#3 {lang:macro__useroffline}   Muler {lang:icon}

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Posted 21 January 2004 - 01:32 AM

There are different kinds. I know some punks in my school who are bad kids. I've seen them smoking before. One of them is in my spanish, his average is a 16. A 16!!!

Some are just scary, I know one or two cool punks. Most goths just freak me out.
-The Infamous-

...Retired...Not returned
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#4 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
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Posted 21 January 2004 - 01:45 AM

Woah, 16..... I'm pretty mad, our spanish teacher makes absolutly no sense. She gives us a dictionary on a spelling test eek7.gif But her tests make no sence. We follow her directions and we still fail....
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#5 {lang:macro__useroffline}   PKing Monkey {lang:icon}

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Posted 21 January 2004 - 01:50 AM

well theres this guy at my school who is a loner and is somewhat of a goth but makes fun of it

hes like physically uber goth

Black, socks, pants,shirt,dark sweater,shoes and black hair

soo i dont get it his life is good but goths are for ppls life who has ABSOLUTELY NO POINT!
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#6 {lang:macro__useroffline}   serpharimon {lang:icon}

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Posted 21 January 2004 - 01:54 AM

hey now no flaming...
0

#7 {lang:macro__useroffline}   Kowboy {lang:icon}

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Posted 21 January 2004 - 01:58 AM

Shouldnt this be in the debate forum?
0

#8 {lang:macro__useroffline}   serpharimon {lang:icon}

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Posted 21 January 2004 - 02:04 AM

not really since i only asked for opinions...
0

#9 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 21 January 2004 - 02:52 AM

QUOTE
Come on in and hang out a while. Pointless spamming isn't really allowed, but feel free to chat with each other about anything you'd like.


I guess this falls under chat with each other about anything....
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#10 {lang:macro__useroffline}   Sproogle {lang:icon}

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Posted 21 January 2004 - 03:05 AM

I dont mind them at all. I know some. Its like any social group, ya got the good and the bad.
user posted image
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#11 {lang:macro__useroffline}   Killerconvic {lang:icon}

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Posted 21 January 2004 - 03:36 AM

I will close this if it gets flamey at all.
Sam's gay
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#12 {lang:macro__useroffline}   Raktor {lang:icon}

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Posted 21 January 2004 - 04:22 AM

Goths are weird, and should be launched into the sun. Example:

user posted image

BTW, cres gets credit for the pic, although I made it grnwink.gif Coz I saw one about launching hippies into the sun bluetongue.gif

This post has been edited by Bigbro69: 21 January 2004 - 04:23 AM

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#13 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 21 January 2004 - 04:35 AM

Serph is goth...



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#14 {lang:macro__useroffline}   Res {lang:icon}

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Posted 21 January 2004 - 04:52 AM

i wouldnt call myself a goth.. even though i do like to wear alot of black.
goths are usually the people who dont make alot of impact on people.. usually the people that are in the back.. just there....

thats not me however, i DO like to wear black and red, but i dont paint my face white or dress with skulls all over me and think theres nothing worth living for...
everyone knows me BECAUSE i wear black and BECAUSE i make an impact on people..
Overwhelmed as one would be, placed in my position.
Such a heavy burden now to be "The One".
Born to bear and read to all the details of our ending
To write it down for all the world to see.
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#15 {lang:macro__useroffline}   Dart060 {lang:icon}

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Posted 21 January 2004 - 05:04 AM

QUOTE
Goths are weird, and should be launched into the sun. Example:

^No,no,no, Punks are crazy people who where there pants so low you see there underpants and have shocking grammer, though goths are cool, wierd but cool.

Diargram:
user posted image
biglaugh.gif

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