

and now for the other side of the argument from mv taylor please read before ya vote.
some other stuff it does (mostly copied from another topic)
PSP plays its own PSP games
this is what they have so far:
AC Formula Front (Agetec)
Action Girlz Racing (Data Design)
Activision Anthology (Activision)
AI Series: Igo (Marvellous)
AI Series: Mahjong (Marvellous)
AI Series: Shougo (Marvellous)
Ape Escape (SCEE)
ATV Offroad Fury (Sony)
Autobahn Crossroads (Resolution)
Axel Impact International (SCEK / Axis)
Azaya: Jungle Bowl Champions (Jungle Peak)
Battle Blades (Data Design)
BBG (Seed9)
Big Choppers (Eutechnyx)
Big Mutha Truckers 2 (Eutechnyx)
Board Game Gallery (Phoenix Games)
Burnout (Criterion)
Bust-A-Move (Taito)
Car Jacker (Eutechnyx)
Card Shark 3 (Phoenix Games)
Chronicles of Narnia: The Lion
Cloud of Verruca (Success)
Clusterball 2 (Resolution)
Crazy Racing Kart Rider (Nexon)
Dance Mat Challenge (Data Design)
Darkstalkers Chronicle (Capcom)
Death Jr (Sony)
Derby (SCEI)
Doko Demo Issyo
Doraslot (Dorat)
Dynasty Warriors (Koei)
Everybody's Golf (Sony)
Fighting Spirits (SCEA)
Formula One 04 (SCEE/Evolution)
Free Running (Eidos)
Frogger (Konami)
Generation of Chaos (Idea Factory)
Ghost in the Shell: Stand Alone Complex (SCEI)
Gran Turismo 4 (also referred to as Gran Turismo Mobile)
Habitrail Hamster Ball (Data Design)
Hard Corps (SCEE)
Harvest Moon (Natsume)
Infected (Planet Moon)
Intelligent License (Now Production)
Joe (HumanSoft)
Junior Sports Basketball (Data Design)
Junior Sports Hockey (Data Design)
Koron (CyberFront)
Legend of River King (Marvellous)
Mahjong Kakutou (Konami)
Mahjong Taikai (Koei)
Makai Wars (Nippon Ichi)
Medieval (SCEE)
Mercury (Ignition)
Metal Gear Acid (Konami)
Metal Shell (Tantalus)
Myth Makers Karting (Data Design)
NBA Shootout 2005 (SCEA)
NBA Street (EA)
Need for Speed Underground (EA)
NFL Street (EA)
NHL Face Off 2005 (SCEA)
Ninja Bunny Warriors (Data Design)
Offroad Xtreme (Data Design)
Pilot ni Narou (Marvellous)
Popolocrois Monogatari (SCEI)
Powerful Pro Yakyuu (Konami)
Professional Wrestling (Yuke's)
Project S (Sega)
Puyo Pop Fever (Sega)
Ren Goku: The Tower Of Purgatory (Hudson)
Ridge Racer (Namco)
Rig Racing (Data Design)
Romance of Three Kingdoms (Koei)
RS Revolution (Spike)
Shin Mojibittan (Namco)
Shin Tenmakai (Idea Factory)
Shingata (Sunrise)
Sparrow Merit (Success)
Spiderman 2 (Sony)
Sprint Madness (Resolution)
Sticky Balls (Warthog)
Super Star Studio (Coong)
Syphon Filter: Logan's Shadow (SCEA)
Tales of Arcadia
Talkman (SCEI)
Technic Cute (Arika)
Tengai Makyou (Hudson/Red)
Ten-No-Kagi-Chi-No-Mon
TGM-K (Arika)
The Gaghary (Bandai)
This is Football 2005 (SCEE)
Tiger Woods PGA Tour (EA)
Tokyo Xtreme Racing (Genki)
Tony Hawk's Underground 2 (Activision/Neversoft)
Transformers (Atari/Melbourne House)
Twisted Metal: World Tour (SCEA/Incog)
Vegas Casino 2 (Phoenix Games)
VIVA Football (DC-Studios)
Volcanus Online (Zepetto)
Wipeout Pure (SCEA)
World Soccer Winning Eleven 8 (Konami)
World Tour Soccer 2005 (SCEE/Studio Soho)
WRC (SCEE/Evolution)
Ys VI: The Arc Of Antipasti (Konami)
Zero Hour (Argonaut)
Zooo (Success)
seems rather good so far
features:
from some sony man
The device in the top right corner is the PSP Universal Media Disc (UMD), a DVD-like dual-layer medium offering 1.8GB of storage. UMD comes with DVD-style region coding and copy-protection mechanism based on the Advanced Encryption System (AES). Each disc has a unique ID number too.
Sony has already said that the PSP will be powered by a 90nm processor built from a MIPS 32-bit R4000 core. The chip will feature a SIMD vector processing engine along the lines of Intel's SSE 2 and PowerPC's AltiVec. It will feature 8MB of embedded memory clocked to 333MHz and operating at 1.2V. The memory bandwidth is quoted as 2.6GBps.
A second MIPS R4000 core will be used as the basis for the PSP's media engine, with 2MB of embedded DRAM, and again fabbed at 90nm.
Alongside these two chips will sit two dedicated graphics processors, one for high-level graphics manipulation, the other for the raw pixel shunting. This second core contains 2MB of embedded video memory operating across a 256-bit 5.3GBps bus. It can deliver a fill rate of 664 million pixels per second in 24-bit colour and churn out 33 million polygons per second with transform and lighting effects.
The PSP will feature Dolby 7.1 multi-channel audio, with 3D sound. It will support MP3, AAC and Sony's own ATRAC3 sound formats. It uses AVC (H.264) and MPEG4 for video. The machine's UMD media can hold up to two hours' of DVD-quality video or four hours 'standard' quality, whatever that is. Either way, movies are displayed on the unit's 4.5in 16:9 widescreen ratio 480 x 272-pixel LCD, seen here.
One of the key features of the PSP is 802.11b wireless networking for multi-player gaming. However, speaking at a news conference yesterday, Kutaragi said Sony will at some point add phone facilities, bringing the device even more into line with Nokia's console-cum-phone N-Gage.
Kutaragi also said that PSP will not be a single device, but a range of machines targeting different users. He also stressed that the handheld's design has yet to be finalised.
This post has been edited by yoda bulk: 11 January 2005 - 06:44 AM