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Drak'Nerzoth Primary Character

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Posted 22 May 2005 - 08:25 PM

I'm Starting a new person because i feel like it.

Garry Justice

Race
Dwarf
- Vitality Effect (per stat point): Increases your hit points by 57
- Strength + 7

Class
Warrior

- Intelligence Effect (per point): Decreases EP consumption of abilities by 1
- Strength Effect (per point): Normal attack DP + 7
- Starting Affinity: 0
- Starting Constitution: 0

Deity: Lady Eranara
Hometown: Euphrascia

Stats
Total stats: 94
Strength (DP + 5 per point) 39 + 5 + 7: 51
Intelligence (-5 EP per point) 0
Vitality: 45 (2025 HP + 110 + 100: 2235)
Constitution: 0 + 1 : 1
Affinity: 0
Devotion Points: 12 + 1: 13

Items
Credits: 58000
Rebreather (Effect: Allows entrance into airless regions; Head Slot)
Dark Katana- A katana powered by darkness + 5 Strength
Effigy of the fallen (+ 1 devotion point)
Valeronian Legion Shield (HP + 110; Shield Slot):
Valeronian Legion Shoulder Plate (HP + 100; Shoulder Slot)
<Level 5> Plasma Cannon (600,000 Plasma DP)
<Level 5> Particle Accelerator (600,000 Particle DP)


Abilities
- Block (0): EC=0; DP=0: Will prevent the warrior from taking damage from the next physical attack used against him/her. Not effective against magic, and will remain in effect as long as the warrior does not move and does not use any abilities (or attack).

- Ambidexterity (0): EC=0; DP=0: Can hold two weapons at the same time (as long as the weapon does not require both hands).

- Fire Bow (150): EC=0; DP=5: Fires an arrow which can do damage to anyone in your region (must post in targeted location if applicable). Do not physically need a bow to use this.

- Shield Bash (400): EC=0; DP=20; Effect = Prevents a physical attack from the target in the next turn: The Warrior bashes the target with his/her shield (if he/she has one), stunning the target and doing a little damage.

- Crushing Blow (600): EC=0; DP=Weapon's Normal Damage + 100; Effect = Prevents the Warrior's next turn; Requirement = Warrior must be holding one weapon: The Warrior uses his/her strength and slams the target with his/her weapon, doing a good amount of damage.

- Jump Attack (1000): EC=400; DP=160: The Warrior jumps into the air and hits the target with his/her weapon(s) from above.

- Feign Crushing Blow (1000): EC=0; DP=0; Effect = Prevents the target from using magic in the next turn; Requirement = Warrior must be holding one weapon (not dual wielding): The Warrior fakes a Crushing Blow, disrupting a spellcaster's concentration.

- Cyclone (1200): EC=0; DP=25 to every target in location: The Warrior furiously spins his/her weapon around, damaging all within reach.

- Throw Enemy (1600): EC=0; DP=80 (two targets): The Warrior picks up a target and throws him/her at another, doing damage to both.

- Warcry (2000): EC=0; Effect = If used during battle, will increase the Warrior's strength by 10; Cannot be used on others, but can stack: The Warrior lets loose a freightening warcry which increases his/her strength for the battle.

Deity Abilities

Effect of Devotion Points: Protection of Nature: Effect: Damage done to follower reduced by 1 x Devotion Points when in a Connection Region: Lady Eranara looks after her followers and will grant them protection in her domain.

Effect if Devotion Points are at least 3: Illusion of the Tree: EC: 0; Effect: Changes the form of the caster: Those who follow Eranara are sometimes infamous for changing form into trees.

Effect if Devotion Points are at least 6: Illusion of the Deer: EC: 0; Effect: Changes the form of the caster: Eranara often gives her followers a spell to provide the illusion of a deer.

Effect if Devotion Points are at least 8: Illusion of the Fox: EC: 0; Effect: Changes the form of the caster: Eranara often gives her followers a spell to provide the illusion of a fox.

Effect if Devotion Points are at least 11: Illusion of the Dolphin: EC: 0; Effect: Changes the form of the caster: This illusion gives one the ability to travel into the Sea region through ports when initially not in battle.



Corrorian Frigate: Entitled At Post Count Of 8000
HP: 10,000,000
Weapon Slots: 2 Pilot-Fired Weapons: <Level 5> Long Wavelength Shield (1,200,000 HP vs. Long Wavelength Laser Damage)
<Level 5> Short Wavelength Shield (1,200,000 HP vs. Short Wavelength Laser Damage), 6 Passenger-Fired Weapons:
<Level 5> Flak Cannon (600,000 Kinetic DP)
<Level 5> Long Wavelength Laser Cannon (600,000 Long Wavelength Laser DP)
<Level 5> Short Wavelength Laser Cannon (600,000 Short Wavelength Laser DP)
<Level 5> Isotope Destabilizer (600,000 Isotope DP)
<Level 5> Ion Cannon (600,000 Ion DP)
<Level 5> Electron Pulse Accelerator (600,000 Electron DP)
Equipment Slots:
<Level 5> Kinetic Shield (1,200,000 HP vs. Kinetic Damage)
<Level 5> Isotope Shield (1,200,000 HP vs. Isotope Damage)
<Level 5> Ion Shield (1,200,000 HP vs. Ion Damage)
<Level 5> Electron Shield (1,200,000 HP vs. Electron Damage)
Passengers: 50

This post has been edited by Sword of a 1000 Truths: 12 November 2006 - 12:11 AM

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