I'm just posting this because some opinions changed since members voted in the other poll, and there is a possibility in a regular poll for members to vote who are outside of DoA (and this is a concern because some voted without posting anything). So instead of this being a regular poll, I am thinking that everyone should reply with their choice(s) instead, at least as they are at this moment.
I will ask that when you post your input you think your decision through a bit, because once a decision is made it will likely be final. Perhaps you should think about the following:
- We should have a guild hall that looks decent, though once we have it a while, regardless of what we think now it will likely lose the "cool" factor when it's no longer something new for us. When that happens, the battle situation will probably be more important to us than the appearance. So please don't just consider the hall's appearance.
- When it comes to the battles, how is the hall? Is it open? Is it tactical? Is it confined? Does it favor certain classes significantly over others? How many strategies can there be? Where is the flag? If it's there, does the stat-affecting terrain enhance or inhibit the battle or tactics? You should consider all of this because the battle situation will probably be most important once the hall is no longer something new to us, we don't want to be kicking ourselves in the butt when we find that the battles there are no fun.
- When it comes to the appearance, does it favor a certain class? Does it lean toward necromancers, tanks, rangers, or spellcasters? Is it neutral and suitable for all classes? Remember, we are an all-around guild to my knowledge, and when recruiting we don't want the hall to stand in the way. A knight may not wish to call an elf-like druid's grove home, just as a monk may not like to consider an undead crypt as the same (as examples). This may not be a concern for everyone, but I just think it should be something to at least consider briefly.
- How unique is it? We may not want to choose a hall that every other guild seems to have, and the most popular (I think) are frozen and dead. Along the same lines, warrior's may sometimes be looked upon as 'default' because it doesn't really have an identifying atmosphere.
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If you haven't yet reached Lion's Arch, you may view screenshots and information for each of the halls here. If you make a vote based on this though, please make a note of that.
Also, although I am not entirely positive of this, even after the hall has been chosen I think we can still access all the other halls through Lion's Arch. If this is the case we can still potentially group in Lion's Arch and head to the other halls for whatever we want to do (or if we want to try anything in other guild halls). So if you really like the appearance of one hall but don't like the battle situation, I am pretty sure that we can still hang out there regardless of which hall we choose. If I'm wrong though, please correct me.
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Second Poll Regarding The Guild Hall
#2
Posted 02 August 2005 - 01:53 AM
As I said on the last poll it is probably best to go with the nomad one since it is fairly open and seems to be relatively neutral as far as classes go. (As Long as you stay out of the quick sand).
Speaking of quicksand, one complaint is that the quick sand's reducer thingy is annoying but it covers a very low percentage of the area.
If we do not want to go with a status changer one i suggest the hunter or the warrior seeing as they also are very cool and seem to be battle ready.
Those are my suggestions
Speaking of quicksand, one complaint is that the quick sand's reducer thingy is annoying but it covers a very low percentage of the area.
If we do not want to go with a status changer one i suggest the hunter or the warrior seeing as they also are very cool and seem to be battle ready.
Those are my suggestions
#3
Posted 05 August 2005 - 02:15 AM
I don't really like any of them 
I'll adapt to whatever you guys choose.

I'll adapt to whatever you guys choose.

Runescape:
Final F8 - Member of 'Dark Slayers'(inactive)
WoW:
Thrall Server (US) Alliance (sometimes-active)
Luu - 90 Warlock
Lion - 85 Druid
Crikey - 85 Hunter
Deathknut - 88 Death Knight
Mindbullets - 85 Priest
Final F8 - Member of 'Dark Slayers'(inactive)
WoW:
Thrall Server (US) Alliance (sometimes-active)
Luu - 90 Warlock
Lion - 85 Druid
Crikey - 85 Hunter
Deathknut - 88 Death Knight
Mindbullets - 85 Priest
#6
Posted 04 September 2005 - 10:51 AM
I say we take the burning one

This post has been edited by Uncle Shadow: 04 September 2005 - 10:52 AM
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