I updated the homepage a little bit, added all of the rules, added the roleplaying side of the Origins page, and made a couple significant changes.
If you're new, be sure to read the Beginner's Guide first. DS2 may seem complicated, but you can start with a really basic understanding of the game without any problems. Most of the complicated aspects involve the battle system, which is optional in most cases, and can be figured out after you roleplay a bit. Most of it should seem logical, except for the class system which may be a little different than what you're used to. I made a visual guide to hopefully make those aspects easier to understand.

As for the significant changes, the first involves alternate characters. There were many suggestions for balancing, including dividing stats between characters, having three types of characters, and having three versions of each character, but we won't be implementing any of them. DS doesn't need that level of balancing, and we don't need to complicate things even more. I've gone all the way with this, allowing infinite characters without limitations for grouping them together. The only limitation is that when trade classes come, they won't be able to trade the stuff they make with each other (although anything else can be traded). This sounds crazy, I'm sure. I'm taking a gamble and thinking that we're mature enough for honor to be the balancing factor. I don't want to have to limit roleplaying if I don't have to, and putting limitations on the number of characters, or how many can fight together, will get in the way.
The other change is somewhat minor, but worth saying... There are two mutually exclusive kinds of shoulder slots now. One is for pauldrons, which go over both shoulders and don't limit movement. The other is for a shoulder guard, which goes over one shoulder and prevents dual-wielding. Shoulder guards would have better stats than pauldrons. The reason is to give better defense for someone who is using a two-handed weapon or a shield. This may sound strange, but the "shoulder guards" in DS are actually quite heavy.
The main addition other than rules is the Origins page. It will provide abilities eventually, but not until a while after DS2 is ready. The Origins update is just not vital for the game to be fun, so all I'm providing now is a basis for roleplaying it. You can think of it right now as your characters just discovering their origins, so they wouldn't necessarily gain abilities from them yet.
Also note that the "Storm's Progression" is not necessarily where it will be when DS2 begins. The limitations will probably change from what they are now, so don't start making your characters yet.

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So what's next? If nothing needs to be fixed, the classes are it...
I may add some minor stuff to the Codex before the update, but the classes are the focus now. I've already made a lot of class content, but I haven't finished the improved template for the class pages. This is a big chunk of the update, but really, everything else is done!
DarkStorm 2 may not be so far away anymore... I'll go concentration by concentration, getting everything ready that's necessary for balance and for variety. When DS2 comes, not every class will be available at the start, but enough will be available to blow DS1 miles away. I guarantee that.
