Arbiter's Guide
Return to Honor - An arbiter is capable of bringing an enemy back to a more honorable path. As long as the enemy is willing, an arbiter will usually spare an enemy who decides to turn away from darkness.
Turn Darkness - With great skill, an arbiter can reflect dark attacks back at those who use them. The damage that is caused will be the same as if the enemy has a light infusion.
Honorable Intentions - An arbiter is immune to unwanted light and dark infusions.
Into the Shadow - If desired, an arbiter can treat a dark infusion as if it's a light infusion.
Light Shield - This creates a temporary ward that protects the arbiter from damage.
Justified Strike - With focus and resolve, an arbiter can deliver a punishing blow that strikes where armor is weak. This ignores any effects that require a dark infusion.
Light Understanding - An arbiter can infuse himself or herself with light.
Dark Understanding - An arbiter can infuse himself or herself with darkness.
Duality - An arbiter can perform both light conversions and dark conversions on enemies, causing damage and disorientation.
Arbiter's Reflexes - Arbiters who wear light armor and cloaks tend to have above-average agility, even if heavy weapons are used. |