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Using a fighting style developed by the Arbiters' Order, an arbiter is a skilled combatant who specializes in fighting against the forces of darkness. Some arbiters wear heavy armor, though most wear lighter protection such as cloaks. Typical weapons include swords, axes, halberds, and staves. Arbiters specialize in bringing their enemies back to a more honorable path, and also in turning enemies' dark powers against them.
 
Arbiter's Guide

 

Return to Honor - An arbiter is capable of bringing an enemy back to a more honorable path. As long as the enemy is willing, an arbiter will usually spare an enemy who decides to turn away from darkness.

Turn Darkness - With great skill, an arbiter can reflect dark attacks back at those who use them. The damage that is caused will be the same as if the enemy has a light infusion.

Honorable Intentions - An arbiter is immune to unwanted light and dark infusions.

Into the Shadow - If desired, an arbiter can treat a dark infusion as if it's a light infusion.

Light Shield - This creates a temporary ward that protects the arbiter from damage.

Justified Strike - With focus and resolve, an arbiter can deliver a punishing blow that strikes where armor is weak. This ignores any effects that require a dark infusion.

Light Understanding - An arbiter can infuse himself or herself with light.

Dark Understanding - An arbiter can infuse himself or herself with darkness.

Duality - An arbiter can perform both light conversions and dark conversions on enemies, causing damage and disorientation.

Arbiter's Reflexes - Arbiters who wear light armor and cloaks tend to have above-average agility, even if heavy weapons are used.




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