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Humans: The most balanced of all races, they possess no real strengths or weaknesses. They are known to exist on all sides of virtually any conflict, but sometimes tend to be closed-minded and even arrogant. The Humans are capable of adapting to any situation, and often make good leaders. |
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Elves of the Grove: Probably among the most understated people of Eartheia, the Elves have no homeland to call their own. It is said that they emerged as the Te'Dharon in the kingdom of Dharonia, but conflict led to their people being broken into two sects. One group abandoned Dharonia and headed to the Eukletia Wood, where they would remain until the forces of Valeron came. Once again broken into factions, a group of Elves escaped from the continent and scattered to a few isolated regions where they were secluded from the outside world. Now often considered Forest Elves or Elves of the Grove, these remaining elves have a great affinity with nature. |
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Elves of the Shadow: It's said that the Elves were the only people to continue their existence on the continent of Valeron after the legions came. Originally a sect that broke from the Te'Dharon, the so-called Elves of the Shadow made an alliance with the forces of darkness at the end of the Eukletia Wood's era. Since then these Elves have become twisted by the power they learned to wield, and have since then become arrogant and very power-hungry. This often leads to conflict, even with others who have joined the forces of Valeron. |
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Elves of the Arcane: The so-called Elves of the Arcane are believed to be the only Elves to keep to their beliefs during the time of Pompelus. Continuing to be known as the Te'Dharon for many years, these elves formed a new order with the same ideals during Nemorok's conquest. Now centered around the frozen kingdom of Frionia, these elves are focused on finally defeating the dark legions during this Age. |
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Dwarves: Dwarves are short though quite strong. They are usually indifferent to other races, though have recently agreed to assist Frionia with defending against the forces of Valeron. |
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Ogres: Ogres are big, strong, and stupid, though not necessarily evil. What is lacking in their intelligence is made up for by their enormous strength. They tend to look down upon everyone (even other Ogres), and in return are not well liked at all. Ironically, however, ogres have been known to sometimes put their violent instincts behind them to become entertainers. They are also known to be good companions if they like someone, and will indefinitely fight for them and their cause even if they're misunderstood. |
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Halflings: Though short and not very strong, Halflings are liked by everyone. They have above-average intelligence, though it is often lost to a pint of ale or the constant desire for a good time. Found in almost every town on Earthia, Halflings can be excellent entertainers. They can also be expert scouts, or even scholars. |
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Undead: The Undead come from a multitude of origins, though are usually followers of darkness since necromantic power is required for them to exist. Many are direct followers of The Fallen, created as minions from his realm. Many others were once allied with more honorable forces. The unfortunate truth for the Undead, however, is that without a master any such being would be placed in a perpetual struggle to survive (and won't usually last for long). The irony is that most wish to be put to rest, but aren't allowed to "die" again as long as they're useful to their masters. |
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Lycanthropes: Lycanthropes are a very interesting race, in that they can either be strong or intelligent (not both). Lycans (or werewolves, as they are more commonly known) are intelligent spellcasters while in human form, and vicious beasts while in the form of the werewolf. They gain their power from the moon, and therefore many follow the path of Darkness. There is, however, a small faction of Lycanthropes who follow the ways of truth and justice, though are often misunderstood and stay together in isolation. |
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Eumidia: The Eumidia are a peace-loving race of fay-like people. They don't have very much strength compared to others, though are superior in curing illness, stopping death, and confronting Darkness. Many Eumidia follow the path of the Healer or Enchanter, though few have been known to be Wizards or even Paladins. |
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Wraiths: Born from the shadows themselves, Wraiths embody the purest hatred of all who call Earthia their home. They live on hate. Without it they don't exist, but surrounded by it they grow in power. Most have merely the form of a shadow, often covered by a cloak or armor but showing one's featureless shadow of a face. Some Wraiths become so powerful from their hatred, though, that it's possible for one to have eyes that glow with anger. |
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Karlorons: A race of large mantis-like creatures that are alien to Earthia. While intelligent, these creatures often resort to their predatory and barbaric instincts to achieve victory and conquer new systems. While they cannot use conventional equipment, they can follow a standard class progression.
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Aphorites: An intelligent race of lifeforms alien to Earthia which somewhat resemble humans in form. Their intelligence allows them to build impressive ships and advanced technology, and use it to explore new systems. They are also known to biologically engineer themselves, so there is some variety in Aphorite appearances, strengths, and weaknesses. |
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Gorloks: A race of human-like creatures who live in colonies scattered throughout Earthia's seas. With long fins joined below the back of a Gorlok's neck (in adulthood often reaching near the ground) and secondary gills for breathing under water, these creatures are some of the best swimmers in the known world. |
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Zal'Dharon: An ancient race of mountain-dwellers. In the First Age the Zal'Dharon and the Te'Dharon existed under the same banner, though disagreements tore their empire in two. The Te'Dharon remained in the lands of what are now Aderon and Frionia, and the Zal'Dharon moved to the mountains west of Zolandor to continue their scholarly endeavors. Tall and much like humans with elongated heads, the Zal'Dharon are masters of the arcane. |
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Sprites: A race of short creatures with features of both Elves and of Fay, usually at home on the continent of Faeronn. They are not particularly strong, although they are intelligent as well as dedicated followers of whatever deity they follow. |
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Fay: They Fay are small glowing human-like people with wings, found everywhere in the world though usually associated with Faeronn after they fled the Eukletia Wood. While they are physically weak and often appear harmless, don't be fooled because they can be powerful spellcasters and have a virtually unbreakable will. |
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Caeriu: A race of owl-like people from the hills of Luscartia. They are balanced and can effectively manage the tasks of any class. While they do have wing-like arms, they are not capable of flight on their own. Caeriu generally portray themselves as indifferent toward others, though are often apprehensive toward Entarca. |
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Kobolds: Sometimes viewed as beasts by the naive, Kobolds are actually intelligent and often benign creatures. Covered in fur and loosely resembling bears, they are versatile and capable of many feats. While they usually prefer to walk upright on two legs, they can run on all four if desired or necessary. |
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Ekuwyn (pronounced "Eh-ku-veen"): The Ekuwyn are mysterious and often elusive beings who claim to receive their power from the moons. They are human-like with pointed ears, although the Ekuwyn also have ethereal features surrounding them. These ethereal features often include auras, flowing wings, and even features of certain creatures. The Ekuwyn are quite versatile, and they consider this a greater strength than mere weapons. |
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Golems: Some wonder if the Golems are actually capable of guiding their own will, but regardless, they are one of the most resilient races known. Composed of animated stone, ice, water, or sand, they are capable of taking heavy punishment. On top of this, the Golems are able to adjust to armor and weapons (although they aren't the best with such equipment). When it comes to alliances the Golems are usually loners, but they have been known to sometimes fight in wars for others. Even when they do fight, few can understand their true motivations. |