CurvedSpace          Forums          DarkStorm Home          Guide          Races          Classes          Conflicts          Leaders          Origins          Vehicles          Atlas          Codex

 

 
Arcanists specialize in controlling time and space. They can use many of the destructive forces of the universe, can manipulate the flow of time, and can even manipulate the Storm's power. It is a profession that is very difficult to master.
 
Arcanist's Arcanum

 

Gravity Wave - A powerful gravity wave can throw enemies off-balance.

Singularity - A singularity, or black hole, is an exotic object with infinite density. Its gravitational pull is very strong, and when an enemy is too close, he or she cannot escape. While this causes a great amount of damage due to tidal forces, it won't necessarily kill anyone who is sucked in. What does happen, however, is that a victim will tunnel through the cosmos and appear at a random location... Far away from the battle.

Nova - A sudden burst of focused solar energy burns the arcanist's enemies.

Cosmic Ray Storm - By focusing the cosmic rays from distant stars, an arcanist can cause powerful radiation damage for his or her enemies.

Cosmic Ray Beam - The same effect as a cosmic ray storm, but instead focused on one target.

Gamma Burst - An arcanist can conjure a small gamma ray burst that produces a small but very powerful explosion.

Antigravity - An arcanist can counter the local effects of gravity, effectively levitating objects and people off the ground.

Comet Strike - By altering the trajectory of a comet, an arcanist can invoke a collision that causes severe damage to enemies. Just note that it requires a little time for the comet to actually strike the target.

Asteroid Strike - Another version of Comet Strike where an asteroid is used instead of a comet. Asteroids tend to break up easily in the atmosphere, causing the attack to result in multiple random strikes.

Meteor Storm - An arcanist can use a gravity wave to disrupt many small asteroids, sending them to rain on the battle. This can potentially harm allies, so don't use it without some sort of protection.

Modulation - A skilled arcanist can produce an anomaly in the Storm, temporarily increasing one's arcane power.

Focus Arcana - During a battle between Avendil, the arcane power of the Storm will usually collect in the vicinity. This energy tends to remain unused until it dissipates into the cosmos, but a skilled arcanist can focus it and effectively produce affinity from nothing.

Time Shift - When a battle is going badly for an arcanist, sometimes he or she will "rewind" the battle and bring it back to an earlier state.

Project Attack - An arcanist can send attacks through time, effectively producing their effects before or after they were actually performed.

Invoke Paradox - Considered careless by most arcanists is the use of paradoxes as attacks. The disorienting and potentially damaging effects are seemingly random when one creates a logical error in the timeline. It's usually best not to invoke a paradox, but an arcanist is capable of doing it.

Fortify Timeline - With some focus, an arcanist can prevent time travel and paradoxes in the immediate vicinity. Unless one uses this, a battle between two arcanists can be considered chaotic if time is manipulated.

Repair Timeline - When a paradox has been invoked, an arcanist can repair it and set things right again.




DarkStorm
and Age of Arcana are both created by Cspace (www.cspacezone.com)

> This area is best viewed with at least Firefox version 2 or Internet Explorer version 7 <