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Enchanters specialize in invoking longterm effects that benefit their allies. They are also the only characters who can easily purge a curse.
 
Enchanter's Arcanum

 

Personal Enchantment - Provides a positive effect that will continue to apply for a single ally. The enchantment's actual effect is defined by the enchanter. An example would be an enchantment that boosts a character's vitality.

Item Enchantment - Provides a positive effect that will continue to apply for a specific item. The enchantment's actual effect is defined by the enchanter. An example would be an enchantment that makes a weapon feel lighter without reduced effectiveness.

Regional Enchantment - Provides a positive effect that will continue to apply for an entire region. The enchantment's actual effect is defined by the enchanter. Only the most powerful of enchanters can use this, and even they can usually only enchant one region at a time. An example would be an enchantment that increases the ability of one faction to defend a region.

Purge Curse - Removes a curse from an ally, item, or region.




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