Geomancer's Arcanum
Invoke Dust - Wind quickly erodes the ground around the geomancer, providing a layer of dust like that in a desert.
Invoke Stone - Wind blows dirt and dust away, leaving a layer of stone around the geomancer.
Invoke Ice - If water is near, a geomancer can cause it to temporarily freeze.
Invoke Melting - If ice is near, a geomancer can cause it to temporarily melt to become liquid.
Invoke Fault - A powerful geomancer can create a small fault in the ground.
Invoke Volcanism - A powerful geomancer can create a fault that releases lava.
Sandstorm - If the ground has a layer of dust or sand, the geomancer can produce a blinding sandstorm.
Flood - If water is near, a geomancer can cause it to rise quickly and flood the area around it.
Earthquake - If a fault is near, a geomancer can invoke a powerful earthquake.
Upheaval - If the ground has exposed stone, a geomancer can invoke a sudden upheaval that will harm enemies.
Avalanche - If ice or snow is near, a geomancer can invoke a powerful avalanche.
Pyroclastic Explosion - If there is volcanism in the area, a geomancer can invoke a sudden explosion caused by volcanic pressure.
Tsunami - If the coast is near, a geomancer can invoke a local tsunami that will crash into enemies.
Lava Flow - Regardless of terrain, a geomancer can invoke a volcanic attack.
Tremor - Regardless of terrain, a geomancer can invoke a weak earthquake.
Landslide - Regardless of terrain, a geomancer can invoke a landslide.
Sinkhole - Regardless of terrain, a geomancer can cause the ground under enemies to collapse.
Sphere of Water - A geomancer can cause ground water to coalesce and rise as a sphere.
Sphere of Ice - Once a sphere of water is invoked, it can easily be turned to ice.
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