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Geomancers are masters of water, tectonics, and ice. In the right locations, a geomancer can be extraordinarily powerful.
 
Geomancer's Arcanum

 

Invoke Dust - Wind quickly erodes the ground around the geomancer, providing a layer of dust like that in a desert.

Invoke Stone - Wind blows dirt and dust away, leaving a layer of stone around the geomancer.

Invoke Ice - If water is near, a geomancer can cause it to temporarily freeze.

Invoke Melting - If ice is near, a geomancer can cause it to temporarily melt to become liquid.

Invoke Fault - A powerful geomancer can create a small fault in the ground.

Invoke Volcanism - A powerful geomancer can create a fault that releases lava.

Sandstorm - If the ground has a layer of dust or sand, the geomancer can produce a blinding sandstorm.

Flood - If water is near, a geomancer can cause it to rise quickly and flood the area around it.

Earthquake - If a fault is near, a geomancer can invoke a powerful earthquake.

Upheaval - If the ground has exposed stone, a geomancer can invoke a sudden upheaval that will harm enemies.

Avalanche - If ice or snow is near, a geomancer can invoke a powerful avalanche.

Pyroclastic Explosion - If there is volcanism in the area, a geomancer can invoke a sudden explosion caused by volcanic pressure.

Tsunami - If the coast is near, a geomancer can invoke a local tsunami that will crash into enemies.

Lava Flow - Regardless of terrain, a geomancer can invoke a volcanic attack.

Tremor - Regardless of terrain, a geomancer can invoke a weak earthquake.

Landslide - Regardless of terrain, a geomancer can invoke a landslide.

Sinkhole - Regardless of terrain, a geomancer can cause the ground under enemies to collapse.

Sphere of Water - A geomancer can cause ground water to coalesce and rise as a sphere.

Sphere of Ice - Once a sphere of water is invoked, it can easily be turned to ice.




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