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Often protecting people, buildings, or even towns, a guardian is a strong defensive fighter. Being the last line of defense during important defensive battles, a lot always rests on the guardian's abilities.
 
Guardian's Guide

 

Intercept Strike - If an ally is under attack, a guardian can quickly get between the ally and the enemy.

Home Advantage - In one's hometown, a guardian has significantly higher capabilities due to the support of the people there.

Bodyguard - A guardian can fight in place of an ally. This means that an enemy would need to defeat the guardian before the ally can be harmed.

Hold Position - When defending an ally, structure, or town, a guardian cannot be knocked down or pushed back.

Guardian's Call - When a guardian's hometown is under attack, he or she can quickly return to defend it.

Jail Fugitive - If an enemy recently escaped from jail, a guardian can send him or her back.

Guardian's Strike - A powerful riposte attack.




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