Necromancer's Arcanum
Drain Vitality - With some focus, most necromancers can drain the life of their enemies, transferring it to themselves.
Drain Mind - With some focus, most necromancers can drain their enemies' will, transferring it to themselves.
Drain Affinity - With some focus, most necromancers can drain their enemies' affinity, transferring it to themselves.
Empowering Madness - When dark minions are driven mad by a necromancer, they become much stronger, but more difficult to control.
Sacrifice Undead - When in a time of need, a skilled necromancer can drain the vitality of his or her minions.
The following are minions that a necromancer can call from the dark realms...
- Skeleton - The first minion that most necromancers learn to control.
- Spiked Skeleton - A stronger variation of the skeleton.
- Burning Skeleton - A powerful skeleton that is always within flames.
- Frozen Skeleton - A powerful skeleton with bones that are covered in ice.
- Swarm - A swarm of carnivorous insects that will attack the necromancer's enemies.
- Vampir - A human-like minion with arcane power.
- Fel Spider - A great spider from the darkest of realms.
- Lesser Reknosk - A small variation of The Fallen's own vision of fear.
- Dark Chimaera - A great beast that only the most skilled of necromancers can control.
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