Paladin's Guide
Smiting Strike - Lightning surges through the paladin's weapon and strikes an enemy at a distance.
Ascended Weapon - The paladin charges a weapon with the power of light, allowing it to cause more damage to those infused with darkness. This effect wears off over time.
Consecration - A paladin can infuse oneself with light, and also become immune to dark infusions.
Glowing Ward - This will protect a light-infused target against limited damage.
Purifying Strike - This technique will cause extra damage to a dark-infused enemy.
Ardent Hand - A paladin can make his or her primary hand glow brightly, potentially distracting enemies while fighting with a close-range weapon.
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