Telepath's Arcanum
Telepath's Persuasion - A telepath has an advantage when it comes to persuasion.
Wrack Mind - Using an intense wave of neural energy, a telepath can greatly reduce the will and concentration of an enemy.
Calm Mind - When there is a need, a telepath can easily calm a person's mind.
Telekinesis - A skilled telepath can move objects with his or her mind.
Coerce Action - While a telepath cannot take complete control of someone, he or she can often coerce a specific response during combat.
Strobe - A fast-moving display of lights that will stun most people who view it.
Chaos Wave - A powerful wave of neural energy that causes damage to enemies.
Blur - Causes an enemy's vision to temporarily blur, reducing accuracy. |