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Wardens are masters of fire, storms, and nature. They specialize in causing quick destruction. Given time to focus, a warden can even influence the weather for an entire region. If you're a warden, just remember that many of your abilities are useless unless you're out in the open.
 
Warden's Arcanum

 

Invoke Calm - A powerful warden can alter the weather for an entire region. This specific ability invokes clear weather.

Invoke Rain - A powerful warden can alter the weather for an entire region. This specific ability invokes overcast weather with light rain.

Invoke Wind - A powerful warden can alter the weather for an entire region. This specific ability invokes a weather front.

Invoke Thunderstorm - A powerful warden can alter the weather for an entire region. This specific ability invokes a thunderstorm.

Invoke Hurricane - A powerful warden can alter the weather for an entire region. This specific ability invokes a hurricane for a coastal or sea region.

Invoke Ice Storm - A powerful warden can alter the weather for an entire region. This specific ability invokes freezing rain and sleet outside jungles and deserts.

Invoke Blizzard - A powerful warden can alter the weather for an entire region. This specific ability invokes a blizzard outside jungles and deserts.

Invoke Supercell - A powerful warden can alter the weather for an entire region. This specific ability invokes an extremely powerful lightning storm.

Lightning Strike - During a storm, a warden can invoke a lightning strike that causes great damage for one target.

Microburst - During a storm, a warden can invoke a crushing microburst.

Tornado - During a supercell, a warden can invoke a destructive tornado.

Wind Shear - During a storm, hurricane, weather front, or blizzard, a warden can invoke a sudden gust of wind to knock down enemies.

Flash Flood - During a storm, rain, or hurricane, a warden can invoke a sudden and fast-moving flood of water.

Storm Surge - During a hurricane, a warden can influence the storm to cause water to crash into enemies.

Firestorm - During a weather front, a warden can invoke a local fire storm.

Regeneration - When the weather is calm, a warden can call upon nature to heal allies.

Column of Fire - A skilled warden can invoke a column of fire to attack a target in any weather.

Spontaneous Lightning - While not as powerful as a lightning strike during a storm, a warden can invoke lightning in any weather.

Whirlwind - In any weather, a warden can invoke a wind attack.

Spark of Fire - With ease, a warden can invoke a small flame.

Shock - With ease, a warden can invoke an electrical shock.

Command Wind - With some concentration, a warden can influence the direction of the wind.




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