Personalized Starter Weapons And Effects
Every character is allowed to have one personalized weapon of any type. It can be a sword, axe, staff, scepter, spear, claws, halberd, hammer... ANYTHING that fits within the realm of logic. They can also be given any names as long as they don't conflict with those of real items.
Your weapon can have an effect as well... You may choose one effect from the following list to give your weapon:
- Strength + 5
- Intelligence + 5
- Hit Points + 7
- Strength + 1, Intelligence + 1, Hit Points + 3
- Strength + 2, Intelligence + 2
- Intelligence + 3, Strength + 1
- Strength + 3, Intelligence + 1
- Hit Points + 4, Strength + 1
- Hit Points + 4, Intelligence + 1
- Intelligence + 2, Strength + 1, Hit Points + 2
- Intelligence + 1, Strength + 2, Hit Points + 2
- Intelligence + 3, Hit Points + 1
- Strength + 3, and Hit Points + 1
- Add 40 to your relative post count for spells/abilities (will not actually change)
- Ranged Attack (but must use something else or fists in direct combat; meant for bows and similar weapons; can attack locations from another place in the same region): DP = 15 -> Strength has no effect
- Blast Damage (can damage up to three in same location in the same turn); Strength - 15, Vitality - 5
- Radiate Light (allows you to enter physically dark places, not recommended if you can already make light)
- Innate Heal (Recovers up to 40 HP per use; can be used on others); Weapon cannot be used for attacking. Effect can only be used one time per battle or once every minute when not fighting. It must be equipped to use the effect.
- More may be added -