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Are all of the classes going to have 16 abilities?
Nope. All of the Earthian trees are planned to have 16 boxes (some boxes give more than one ability), although there may be a few exceptions. There exist a few classes with a large amount of content that may have an extra row or two, but they would probably all be tier 3.
Another exception may be the tech tree, which may incorporate a different number of rows. I am also working out an "alpha" tree that will probably have a different number of rows and (maybe) concentrations. The reason for an alpha class(es) is because certain abilities (like Dimensional Storm) need to be implemented, but should remain really powerful and not be evened out to balance with the rest. The requirement for accessing the alpha tree(s) would roughly match the few current classes that have rather apocalyptic abilities at a really high post count.
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I'm a bit confused with the whole points thing now. Do we still have those stat points from before that go into strength, vitality, intell, etc. ? Or are those being removed when this update comes out?
Stat points and skill points will remain independent of each other (but still based on post count). Think of the new system like the current system, where you progress through your class based on your post count, with just one exception: You will be able to branch out.
As for the effects of the stats, they are probably going to be entirely dictated by the races instead of the class/race combination. This means that the races will have a revamp to go alongside the class update, but that update will be the final update before the new classes are made official. There is, however, an alternative that I am considering, but I can't really get into it at the moment.
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I was actually entertaining the thought of having a completely new set of forums. The current ones can be archived so we can start fresh. There would be no confusion with the cold and new class systems.
Unfortunately that would be a massive undertaking, and we would probably lose some necessary content in the process. Certain things which are buried now (which I intended to be buried) could become significant later, and could be involved in the "secret" quests that will come about that can be started when someone pieces together the necessary parts of the story and takes the correct action.
Following the update though, a lot of the unnecessary or otherwise confusing threads would probably be buried naturally. Anything insignificant in the present other than shops can also potentially be unpinned.
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Most of the current classes are mastered at around 5000 posts. Keep in mind, we also had subclasses in there. Maybe if you knock it down to 4k, things would be awesomer.
After looking at the scale, it will probably be somewhat less than the current level for "mastery". Compared to now, even if the scale were worked out like I originally mentioned, everyone would still get many more abilities than they could even get with secondary classes on top of the primary. Mastering a tier 2 and tier 3 class would be quite a bit beyond the current classes, which would more closely resemble a single concentration in tier 2 and a single concentration in tier 3 (alongside the starter class). Lowering the scale like what I expect to happen will provide everyone with a ton of abilities, but I'm justifying it by providing a
lot of ways to go. Even if a character
masters four or five teir 2 and tier 3 trees, he/she will still remain fairly unique in comparison to everyone else. In the process though, a person with a lower post count who thinks things through will still stand a chance because upper level abilities aren't quite as far of a reach to attain.
So... Yeah, mastering a tier 2 and tier 3 class will very likely cost less than 5000 posts. I can't really say how much less, though, until I finish evaluating the power of tier 3 boxes. I'm keeping in mind that a "jack of all trades" is more fun to roleplay since you can engineer your own class, so I'm going to try to make that quite feasible or even
necessary for decent tactics in battle.