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My Character/s Primary and Secondary Characters

#1 User is offline   Nuu™™ Icon

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Posted 16 June 2005 - 07:23 AM

Primary Character

Name: Aquiella Thymolae
Race: Lycanthrope
Class: Elementalist
Secondary Class: Auroranok
Hometown: Ondak Beriun
Total Stat Points: 98
Strength: 3+7 Racial Bonus (70)
Intelligence: 32+7 Racial Bonus (600)
Vitality: 42 (2790)
Constitution: 0
Affinity: 0+10 Class Bonus
Devotion Points: 1
Deity: Arielina of Euphrascia
Effect of Devotion Points: Arielina's Aura: Effect: Instantly heals a target by 11 HP x Devotion Points one time during a battle; DOES NOT CONSUME A TURN (can be used along with something else): When Arielina's followers are in trouble, she tries to conjure a healing aura for them.
Weapon: Igropyr (Greek Fire) Cannon when mounted/Staff of Evolution (DP + 50; Two Handed; Evolve Abilities)
History: Aquiella Thymolae was the daughter of Darius Thymolae, a respected inventor and trader of Darinicus. Once, when Aquiella was nine, there caravan was raided by a band of lycanthropes. After a struggle Aquiella managed to escape, with her father's Traction Engine, but also, with a Lycanthrope bite (OoC: I'm not sure if this is how people become Lycans, so if I am wrong, just tell me). She has wandered Luscartia ever since, her people exiling her, fearing her curse. Now 16, she still manages to ward off the corruption, although this grip is slowly slipping...
Abilities:
-> Summon Fire Elemental (0): EC=0; Effect = Summons one Fire Elemental (HP = 40; DP = 8 per attack): Summons an elemental of fire to fight for you at any time.

- Dismiss Servant (0): EC=0; Effect = Dismiss current summoned being: Dismisses your summoned being.

- Elemental Shield (50): EC=0; Effect = For two turns the target (can be companion) will absorb up to 50 DP caused by abilities per turn (not physical attacks): An elemental shield is conjured, protecting the target from magic or special damage.

-> Wind Elemental (200): EC=0; Effect = Summons one Wind Elemental (HP = 75; DP = 15 per attack): Summons an elemental of wind to fight for you at any time.

- Elemental Rage (400): EC=0; Effect = Summoned being's DP + 5: Fills your summoned companion's eyes with madness, improving it's strength as long as it is in the same region (no longer in effect once you leave).

-> Summon Ice Elemental (800): EC=0; Effect = Summons one Ice Elemental (HP = 220; DP = 20 per attack): Summons an elemental of ice to fight for you at any time.

- Heal Companion (1000): EC=0; Effect = Gives summoned being 100 HP: Heals your companion.

-> Summon Electricity Elemental (1400): EC=0; Effect = Summons one Electricity Elemental (HP = 350; DP = 32 per attack): Summons an elemental of electricity to fight for you at any time.

-> Summon Earth Elemental (1400): EC=0; Effect = Summons one Earth Elemental (HP = 650; DP = 11 per attack): Summons an elemental of earth to fight for you at any time.

- Elemental Barrier (1500): EC=0; Effect = Effect = For two turns the target (can be companion) will absorb up to 120 DP caused by abilities per turn (not physical attacks): Your target is given a barrier that absorbs energy.

-> Summon Tidal Elemental (1900): EC=0; Effect = Summons one Tidal Elemental (HP = 700; DP = 27 per attack): Summons an elemental of water to fight for you at any time.

-> Summon Death Elemental (2400): EC=0; Effect = Summons one Death Elemental (HP = 200; Spell (infinite casts): [Absorb Life: A continuous spell that, after selecting a target, will absorb 120 HP per turn from it, both doing damage to the target and healing itself]: Summons an elemental of death to fight for you at any time.

-> Summon Life Elemental (2400): EC=0; Effect = Summons one Life Elemental (HP = 400; Spell (infinite casts): [Elemental Benevolence: A spell where an elemental heals a target for 120 HP]: Summons an elemental of life to act as a healer.

- Node Stabilization (1000): Persistent Effect = Allows the auroranok to maintain one node at any given time: Through the training of the ancient ways of the auroranok, one will become capable of creating and maintaining a single node.

- Node of Vitality (1000): EC=0; Effect = Creates a Node of Vitality (Node's HP: 100); Effect = Everyone's total HP increases by 300 in the location: This is the most basic node an auroranok can create.

- Node of Intelligence (2000): EC=0; Effect = Creates a Node of Intelligence (Node's HP: 100); Effect = Everyone's total EP increases by 700 in the location: This particular node can have a different purpose for everyone, and an experienced auroranok will be able to understand this and create a basic intelligence node.

Absorb (0): Persistent Effect = Staff may absorb evolution gems into itself to increase abilities.

Gem of Ascension: Effect = Can Summon 2 companions at the same time.

Gem of Efficiency: Effect = Takes 1 less turn to summon

Secondary Character

Name: Drakien Odinson
Race: Dwarf
Class: Soldier
Hometown: Space Station "Exilium"
Total Stat Points: 49
Strength: 11+7 Racial Bonus (126)
Intelligence: 0
Vitality: 26+7 Weapon Bonus = 33 (1881)
Constitution: 0
Affinity: 2
Devotion Points: 11
Deity: Guane Wulfdancer
Effect of Devotion Points: Protection of Nature: Effect: Damage done to follower reduced by 1 x Devotion Points when in a Connection Region: Guane looks after his followers and will grant them protection in his domain.

Effect if Devotion Points are at least 3: Illusion of the Wolf: EC: 0; Effect: Changes the form of the caster: Those who follow Guane are often capable of changing form into a wolf.

Effect if Devotion Points are at least 6: Illusion of the Bear: EC: 0; Effect: Changes the form of the caster: Those who follow Guane are often capable of changing form into a bear.

Effect if Devotion Points are at least 8: Illusion of the Lion: EC: 0; Effect: Changes the form of the caster: Those who follow Guane are often capable of changing form into a lion.

Effect if Devotion Points are at least 11: Illusion of the Shark: EC: 0; Effect: Changes the form of the caster: This illusion gives one the ability to travel into the Sea region through ports when initially not in battle.

Weapon: Tesla Staff: Hit Points + 7
Items: Amulet of Stabilization (no slot): Allows for safe passage through the interplanar realm,
Enchanted Spike (You don't know for what this can be used, it is a curved spike on the end of a small wooden handle with a carving of a snake)
History: Drakien was once part of a criminal gang known as the 'Shadow Dwarves', based in Forlon. He eventually came in contact with the underground of Corroria, where he got mixed up with the Corrorian Elite. What happened next is unclear, but it is rumoured that the Corrorian Elite somehow possessed him, and sent him in search of an ancient artifact, no doubt the same one that is the cause of the Galactic Conflict. What happened next is also unclear, but the next thing he knew he was lying on a beach near Port Izkaldan. Whatever had happened to him had twisted his mind, making him dyslexic and schizophrenic, as well as completely wiping his memory, yet he could comprehend things no other dwarf was capable of. In revenge, he decided to get to the bottom of what happened at Corroria, and discover who he really was.
Abilities:
- Use Technology (0): Provides the Soldier with the ability to use technologically advanced equipment and ships (continuous ability).


Vehicles

Type: Starship
Model: AX-58
HP: 2,800,000
DP: 100,000
Pilot-Fired Weapon: 100,000 DP Short Wavelength Laser
Passenger-Fired Weapon: None
Passenger-Fired Weapon: None
Equipment Slot: Tractor Beam
Equipment Slot: None
Equipment Slot: None
Equipment Slot: None

Type: Starship - The Arthritis (in-joke)
Model: Aakryyx
HP: 800,000
DP: 1,800,000
Pilot-Fired Weapon: <Level 5> Isotope Destabilizer (600,000 Isotope DP)
Pilot-Fired Weapon: <Level 5> Electron Pulse Accelerator (600,000 Electron DP)
Pilot-Fired Weapon: <Level 5> Particle Accelerator (600,000 Particle DP)
Equipment Slot: None
Equipment Slot: None
Equipment Slot: None

Type: Horse
Breed: Legionaire's Warhorse (Traction Engine)
Benefit: Can leave region directly from location.
Benefit:Can take control of the Caeriu Hills in five fewer minutes.

Type: Flying Mount - Apus
Breed: Baby Eagle
HP: 5000
DP: 600 (Beak Attack)
(Allows entrance into the Sky Region)

Collective Treasury: 27200 Cinii

Last updated at 2258 posts.

This post has been edited by Nuu™™: 26 December 2006 - 04:27 AM

I have trademarked the symbol: '™'. You fail at display names.



^ Thanks to Nazy for the... thingy ^

Things which you should look at:

SKoA - http://skoa.cspacezone.com/ , if you have any Age of Empires games.

The DS Garden Festival Minigame - Link , whether you play DStorm or not.

The Most Mysterious SSSS - Link For people who don't care about...things.

Like LEGO? Play Blockland!


I may be an Arbiter, but I'll always be a SeeDy little man.™™
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