[Open Quest] A Viney Door in the Mountain Wall
#1187
Posted 23 February 2007 - 11:24 PM
Eledhwen falls to the ground...
Eledhwen Anduin:
HP: 0/4800
DP: 0
ECR: 350
EP: 1853/4003
------------
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
Guardian of the Ancients:
HP: 7360
DP: 3000
EP: 30500/40000
Abilities:
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Coercion of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Balance, and in response, the Ancient takes control of the mind of the target player for the next two turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Ward of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Earth, and in response, the Ancient enchants the earth around the target player to rise up and block the damage the player takes. This shield can absorb up to three thousand damage.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Flames of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Fire, and in response, the Ancient sends forth the flames of Hell upon the target player, burning the target for the next three turns for twelve hundred damage each turn.
- Transcendence of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Wind, and in response, the Ancient sends a warm, soothing wind through the battlefield to the target player, restoring to them one thousand EP each turn for three turns.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Healing, and in response, the Ancient sends her powers of healing upon the target player, healing one thousand health to the target player each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
- Curse of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Death, and in response, the Ancient curses the target player. Every time the target would move or make an action or attack, the target would take seven hundred damage for the next three turns. (Does no damage if the target makes no action in their turn)
~Unknown~
Eledhwen Anduin:
HP: 0/4800
DP: 0
ECR: 350
EP: 1853/4003
------------
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
Guardian of the Ancients:
HP: 7360
DP: 3000
EP: 30500/40000
Abilities:
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Coercion of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Balance, and in response, the Ancient takes control of the mind of the target player for the next two turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Ward of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Earth, and in response, the Ancient enchants the earth around the target player to rise up and block the damage the player takes. This shield can absorb up to three thousand damage.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Flames of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Fire, and in response, the Ancient sends forth the flames of Hell upon the target player, burning the target for the next three turns for twelve hundred damage each turn.
- Transcendence of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Wind, and in response, the Ancient sends a warm, soothing wind through the battlefield to the target player, restoring to them one thousand EP each turn for three turns.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Healing, and in response, the Ancient sends her powers of healing upon the target player, healing one thousand health to the target player each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
- Curse of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Death, and in response, the Ancient curses the target player. Every time the target would move or make an action or attack, the target would take seven hundred damage for the next three turns. (Does no damage if the target makes no action in their turn)
~Unknown~

























“In the valley of hope, there is no winter.”
#1191
Posted 25 February 2007 - 09:08 AM
Hello!
I have trademarked the symbol: '™'. You fail at display names.

^ Thanks to Nazy for the... thingy ^
Things which you should look at:
SKoA - http://skoa.cspacezone.com/ , if you have any Age of Empires games.
The DS Garden Festival Minigame - Link , whether you play DStorm or not.
The Most Mysterious SSSS - Link For people who don't care about...things.
Like LEGO? Play Blockland!

^ Thanks to Nazy for the... thingy ^
Things which you should look at:
SKoA - http://skoa.cspacezone.com/ , if you have any Age of Empires games.
The DS Garden Festival Minigame - Link , whether you play DStorm or not.
The Most Mysterious SSSS - Link For people who don't care about...things.
Like LEGO? Play Blockland!
I may be an Arbiter, but I'll always be a SeeDy little man.™™
#1192
Posted 25 February 2007 - 05:56 PM
Hi there!
- Flames of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Fire, and in response, the Ancient sends forth the flames of Hell upon the target player, burning the target for the next three turns for twelve hundred damage each turn.
on Neraphym!
Guardian of the Ancients:
HP: 5160
DP: 3000
EP: 30000/40000
Abilities:
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Coercion of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Balance, and in response, the Ancient takes control of the mind of the target player for the next two turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Ward of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Earth, and in response, the Ancient enchants the earth around the target player to rise up and block the damage the player takes. This shield can absorb up to three thousand damage.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Flames of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Fire, and in response, the Ancient sends forth the flames of Hell upon the target player, burning the target for the next three turns for twelve hundred damage each turn.
- Transcendence of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Wind, and in response, the Ancient sends a warm, soothing wind through the battlefield to the target player, restoring to them one thousand EP each turn for three turns.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Healing, and in response, the Ancient sends her powers of healing upon the target player, healing one thousand health to the target player each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
- Curse of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Death, and in response, the Ancient curses the target player. Every time the target would move or make an action or attack, the target would take seven hundred damage for the next three turns. (Does no damage if the target makes no action in their turn)
~Unknown~
- Flames of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Fire, and in response, the Ancient sends forth the flames of Hell upon the target player, burning the target for the next three turns for twelve hundred damage each turn.
on Neraphym!
Guardian of the Ancients:
HP: 5160
DP: 3000
EP: 30000/40000
Abilities:
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Coercion of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Balance, and in response, the Ancient takes control of the mind of the target player for the next two turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Ward of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Earth, and in response, the Ancient enchants the earth around the target player to rise up and block the damage the player takes. This shield can absorb up to three thousand damage.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Flames of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Fire, and in response, the Ancient sends forth the flames of Hell upon the target player, burning the target for the next three turns for twelve hundred damage each turn.
- Transcendence of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Wind, and in response, the Ancient sends a warm, soothing wind through the battlefield to the target player, restoring to them one thousand EP each turn for three turns.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Healing, and in response, the Ancient sends her powers of healing upon the target player, healing one thousand health to the target player each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
- Curse of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Death, and in response, the Ancient curses the target player. Every time the target would move or make an action or attack, the target would take seven hundred damage for the next three turns. (Does no damage if the target makes no action in their turn)
~Unknown~

























“In the valley of hope, there is no winter.”
#1194
Posted 25 February 2007 - 09:43 PM
- Curse of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Death, and in response, the Ancient curses the target player. Every time the target would move or make an action or attack, the target would take seven hundred damage for the next three turns. (Does no damage if the target makes no action in their turn)
on Neraphym!
Guardian of the Ancients:
HP: 2960
DP: 3000
EP: 29500/40000
Abilities:
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Coercion of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Balance, and in response, the Ancient takes control of the mind of the target player for the next two turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Ward of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Earth, and in response, the Ancient enchants the earth around the target player to rise up and block the damage the player takes. This shield can absorb up to three thousand damage.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Flames of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Fire, and in response, the Ancient sends forth the flames of Hell upon the target player, burning the target for the next three turns for twelve hundred damage each turn.
- Transcendence of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Wind, and in response, the Ancient sends a warm, soothing wind through the battlefield to the target player, restoring to them one thousand EP each turn for three turns.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Healing, and in response, the Ancient sends her powers of healing upon the target player, healing one thousand health to the target player each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
- Curse of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Death, and in response, the Ancient curses the target player. Every time the target would move or make an action or attack, the target would take seven hundred damage for the next three turns. (Does no damage if the target makes no action in their turn)
~Unknown~
on Neraphym!
Guardian of the Ancients:
HP: 2960
DP: 3000
EP: 29500/40000
Abilities:
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Coercion of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Balance, and in response, the Ancient takes control of the mind of the target player for the next two turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Ward of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Earth, and in response, the Ancient enchants the earth around the target player to rise up and block the damage the player takes. This shield can absorb up to three thousand damage.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Flames of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Fire, and in response, the Ancient sends forth the flames of Hell upon the target player, burning the target for the next three turns for twelve hundred damage each turn.
- Transcendence of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Wind, and in response, the Ancient sends a warm, soothing wind through the battlefield to the target player, restoring to them one thousand EP each turn for three turns.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Healing, and in response, the Ancient sends her powers of healing upon the target player, healing one thousand health to the target player each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
- Curse of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Death, and in response, the Ancient curses the target player. Every time the target would move or make an action or attack, the target would take seven hundred damage for the next three turns. (Does no damage if the target makes no action in their turn)
~Unknown~

























“In the valley of hope, there is no winter.”
#1196
Posted 25 February 2007 - 09:48 PM
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
on Neraphym!
Guardian of the Ancients:
HP: 760
DP: 3000
EP: 29000/40000
Abilities:
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Coercion of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Balance, and in response, the Ancient takes control of the mind of the target player for the next two turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Ward of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Earth, and in response, the Ancient enchants the earth around the target player to rise up and block the damage the player takes. This shield can absorb up to three thousand damage.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Flames of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Fire, and in response, the Ancient sends forth the flames of Hell upon the target player, burning the target for the next three turns for twelve hundred damage each turn.
- Transcendence of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Wind, and in response, the Ancient sends a warm, soothing wind through the battlefield to the target player, restoring to them one thousand EP each turn for three turns.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Healing, and in response, the Ancient sends her powers of healing upon the target player, healing one thousand health to the target player each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
- Curse of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Death, and in response, the Ancient curses the target player. Every time the target would move or make an action or attack, the target would take seven hundred damage for the next three turns. (Does no damage if the target makes no action in their turn)
~Unknown~
on Neraphym!
Guardian of the Ancients:
HP: 760
DP: 3000
EP: 29000/40000
Abilities:
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Coercion of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Balance, and in response, the Ancient takes control of the mind of the target player for the next two turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Ward of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Earth, and in response, the Ancient enchants the earth around the target player to rise up and block the damage the player takes. This shield can absorb up to three thousand damage.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Flames of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Fire, and in response, the Ancient sends forth the flames of Hell upon the target player, burning the target for the next three turns for twelve hundred damage each turn.
- Transcendence of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Wind, and in response, the Ancient sends a warm, soothing wind through the battlefield to the target player, restoring to them one thousand EP each turn for three turns.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Healing, and in response, the Ancient sends her powers of healing upon the target player, healing one thousand health to the target player each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
- Curse of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Death, and in response, the Ancient curses the target player. Every time the target would move or make an action or attack, the target would take seven hundred damage for the next three turns. (Does no damage if the target makes no action in their turn)
~Unknown~

























“In the valley of hope, there is no winter.”
#1200
Posted 25 February 2007 - 10:29 PM
You find that all of his armor except for his chestplate and helmet were damaged irreparably during your fight, but the two other pieces seem to intact... The Guardian's weapon also seems to have stopped glowing entirely.
Corrupt Ancient Guardian Chestplate (HP + 20; Body Slot) A bent chestplate made of a dark metal.
Corrupt Ancient Guardian Helm (HP + 10; Head Slot) A battered helmet made of a dark metal.
Dark Guardian Sword (DP + 40; Weapon Slot) A sinisterly twisting weapon made of black metal. It seems much of its power has fled upon its master's death.
You also find upon its corpse two other objects.
Black Crystal Vial (Effect = Unknown) A vial made of black crystal. It seems to be filled with a black liquid as well... Its purpose is unknown to you; someone would have to identify it before you'd know what its effects would be.
Guardian Diary (Effect = None) The diary of the Guardian. It is written in the strange, foreign script from before.
Corrupt Ancient Guardian Chestplate (HP + 20; Body Slot) A bent chestplate made of a dark metal.
Corrupt Ancient Guardian Helm (HP + 10; Head Slot) A battered helmet made of a dark metal.
Dark Guardian Sword (DP + 40; Weapon Slot) A sinisterly twisting weapon made of black metal. It seems much of its power has fled upon its master's death.
You also find upon its corpse two other objects.
Black Crystal Vial (Effect = Unknown) A vial made of black crystal. It seems to be filled with a black liquid as well... Its purpose is unknown to you; someone would have to identify it before you'd know what its effects would be.
Guardian Diary (Effect = None) The diary of the Guardian. It is written in the strange, foreign script from before.

























“In the valley of hope, there is no winter.”
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