I just wish the general RS community would once again see that a clan doesn't need to be either dedicated to PKing or dedicated to skills. A few years ago before the 'top 10 clan' fiasco anyone who saw clans in such a black-and-white manner would be viewed as single minded. Now many are trying to copy a few successful PKing clans and it has dramatically changed the outlook on clans as a whole.
I keep hearing how clans are either "PKing clans" or "Skill clans" from players who started playing more recently or who have reached a high level. Don't hear it much from those who started before 2003, but now it is almost like players are missing something in blindly categorizing clans. I have heard many times that if a clan is not a 'PKing clan', it is a 'Skill clan'. That's as narrow-minded as saying that either you like pizza or you are a health nut. Why is it that the very basis of a clan must rely on the mere distribution of numbers, and every clan must fall into one of two nebulous categories?
Since when does a "PKing clan" always relate to war, and a "Skill clan" always relate to 'n00bs'? Realistically speaking, what does "Skill clan" even mean? And why are categories necessary? Where is the creativity and identity, beyond a simple name?
PKing Clan: This is one of the most popular types of clans, often based completely on the wilderness and PKing (yep, you guessed it). Some advantages to these include an ease of recruiting, usually are fun to be a part of, can become well-known, and everyone often feels like a member. The main disadvantages are that it can take time from other skills (depending on how often members are in the wilderness), can take more time from the leader than skill-based clans, and there can be problems if members lose expensive items/armor (the clan sometimes is held responsible for the loss, and the member sometimes may demand help to recover the equipment).
An Everything Clan: This is what SeeD is based on, and is the most broad of all the types of clans. These are usually based on everyone's strengths regarding skills, and are designed to enhance the game for all who join. The main advantages are an ease in recruiting, everyone's generally happy being in the clan, it can become fairly well-known after a while, and you aren't confined to a certain aspect of Runescape. The main disadvantages are that it can become hard to lead (more than one leader is recommended) and it can be very expensive to run if there are enough members.
Fan-Based Clan: These are probably one of the easiest to lead, but usually have the fewest rewards. An example would be a "Star Wars Clan" or something like that. Some advantages are that everyone has the same interest, everyone can get to know each other, and it can often be fun (parties and events are often major parts of this type of clan). The main disadvantages are that time is taken from other parts of the game, there isn't much purpose in Runescape (regarding skills and quests), and it isn't likely to become well known.
That was a piece of a clan guide I wrote in early 2003 (I think that's when). Many agreed to that, and also agreed to the idea that every clan doesn't fit into a category. Categories were more viewed as templates back then, and now they are viewed more as a clan's embodiment.
Back before the 'Top 10 Clan' thing everything was more realistic. "PKing clan" didn't groundlessly insinuate "War clan", "Skill clan" wasn't a pile of non-PKing clans but actually had something to do with skills, and there was gray area in-between everything where any clan could create its own identity and purpose which could be accepted.
The mere fact that the 'Top 10 Clan List' isn't rightfully titled 'Top 10 Warring Clan Leaderboard', so many are reaching what was once a really high level and now feel superior, new players are commonly being mocked and treated as lesser in more than just stats, and with so many players reaching high levels many elitist clans exploded... It's just changing the way clans are viewed in Runescape.
In a way I feel bad for new clans starting up now, because it has become very difficult to make a unique clan with everyone trying to pile them into some nebulous category to force them into the background.
I know that some are just looking at it as words, but it is more than that. Unless you really were in the realm of clans since 2001 or 2002, you probably wouldn't see it. For all or most of our original members, what's going on now probably just seems pointless, and for some reason everyone is buying into it even if they say they aren't. There is little experimentation anymore, and clans can no longer classify themselves.
I've heard many say that SeeD is a 'Skill Clan', but what about our clan really puts us in that category? I've also heard that we are against PKing from many players. For others who don't know what we do or just want to promote their own clans, we are nothing more than a community. But that is how people would put a clan like ours now, even though we have not changed much in terms of what we do since we formed. An emphasis on community doesn't mean we lack a clan. An emphasis against certain wars doesn't mean we're against PKing. An emphasis on events doesn't mean we're a 'Skill Clan'.
While this really isn't hurting SeeD all that much, the same is happening to other clans. While we are established and can survive and grow, a clan like ours would be very difficult to start now... While there were many back around 2001-2003, they've for the most part vanished, and since we are one of the last ones who classify ourselves as we do we are perhaps one of the last old-style clans in a way.
I just wish there were some way to set things straight again. Even though I am not as able to be as active in the game anymore, it still hurts me a little to see what's happening. ... If you were on RS and active in the clan realm before 2003, what do you think? If you are a more recent player.. what do you see in the situation now?
I know this is just me ranting, but it has been bugging me for a while.