
Even though I have big plans for DS and AoA in the future (and this update is part of them), at the immediate moment there are aspects of the site that require more time and involve a lot more members. I also have a busy schedule and sometimes have difficulty finding a few hours to focus on something here. I promise that the update is still continuing, but right now my greatest concern is activity, and this must pull my attention toward SeeD and related aspects of the community. After all, the update won't do much good for DS if there aren't enough members here to allow for interaction.

But again, the update is coming. It will be implemented before every class is completed, but I will provide a well-rounded group of them. Following the initial update I will complete the rest of the classes, as well as add the Trade class trees (which are taken into account for balancing an average character). The Trade classes will use items I plan to make available by winning "conflict" battles, hopefully giving members a reason to fight instead of all join the same side.

Looking beyond the update, what I'm setting up is designed to be easily expanded upon. Without changing how the game works, and without breaking other classes' balance, I can implement new classes and effects as necessary.
I also appreciate the offers to help that I receive now and then, but unfortunately I must turn down such requests because I'm writing a lot of this to be parallel with AoA. So I just ask for patience, the update is still coming even though my attention is diverted at this moment.
Thanks for the understanding
