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Second Extensive Class Preview!

#1 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 25 November 2006 - 09:03 PM

http://www.cspacezon...ndex.php?pid=69

This is the second extensive class preview (18 pages long ShiftyEyes_anim.gif ). There may be some changes, but it is close to what will be finalized. Every concentration is named and listed. There are three or four lower-tier trees with only three concentrations, or concentrations with no corresponding higher tiers. They will be filled in sometime after the class update goes live.

I included brief notes for every concentration that doesn't already have boxes listed, telling basically what I have in mind for each. Almost every third-tier class will get something significant that no other classes will get. The descriptions are rather broad, such as "coercion abilities" and "degen abilities", but when the abilities are laid out they shouldn't be all that similar if they are intended to be the class' strength(s). Also keep in mind that the concentrations won't all be so single-minded, I'm just providing the highlights of each.

Enjoy the preview I guess, just trying to keep everyone up-to-date with the progress toward the update. thumb.gif
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#2 {lang:macro__useroffline}   Snowy {lang:icon}

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Posted 25 November 2006 - 09:21 PM

:drool: I wub you. <3
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You're like full of awesome sayings, Snowy. We all wish we could be just like you. Please be our leader!

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#3 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 25 November 2006 - 11:08 PM

w00t! <33333
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#4 {lang:macro__useroffline}   Nuu™™ {lang:icon}

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Posted 26 November 2006 - 12:35 AM

z0mg Cspace, are you sure anyone is going to understand all of this? O.o It seems very complex.
I have trademarked the symbol: '™'. You fail at display names.



^ Thanks to Nazy for the... thingy ^

Things which you should look at:

SKoA - http://skoa.cspacezone.com/ , if you have any Age of Empires games.

The DS Garden Festival Minigame - Link , whether you play DStorm or not.

The Most Mysterious SSSS - Link For people who don't care about...things.

Like LEGO? Play Blockland!


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#5 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 26 November 2006 - 03:07 AM

QUOTE(Nuu™™ @ Nov 25 2006, 07:35 PM) {lang:macro__view_post}

z0mg Cspace, are you sure anyone is going to understand all of this? O.o It seems very complex.

Seems like a lot of stuff... But when it's all broken into trees with abilities to speak for my descriptions, it'll be a bit simpler. It would perhaps be easier to understand than what we have now since I'll be organizing things in a more uniform manner. Classes wouldn't be divided by primary or secondary, and except for the more unusual abilities, everything will refer to the tags I list on the class page (or another similar page if I break it in two).
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#6 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 27 November 2006 - 12:43 AM

Hmm, 67 to 69... I wonder whats on 68...
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#7 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 27 November 2006 - 02:02 AM

QUOTE(Neraphym @ Nov 26 2006, 07:43 PM) {lang:macro__view_post}

Hmm, 67 to 69... I wonder whats on 68...

Ejit bluetongue.gif
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