A Cemetery Open [Quest]
#1
Posted 30 June 2008 - 01:08 AM
This cemetery is within the woods, on the outskirts of Durencia, and is surrounded by a small stone wall -- save for the small gate at the entrance. Generations of elves and humans have been buried here, and the elves' craftsmanship is evident in every tomb, every monument. Not a single corpse in the cemetery is buried under a plain tombstone -- every grave is graced by a sculpture. A crying angel at one place, a rearing horse and rider at another. Small mausoleums for more well-known families are present in several locations, the wealth of the family reflected in the workmanship of their final resting place.
As night falls, the rays of light that had previously shown through the leaves of the trees disappear. A new moon this night, it seems, and fog invisible in the darkness hides the stars. The night is almost pitch black. But if any were in this cemetery, and had a means with which to see, they would see something quite out of the ordinary.
A catacomb lay further back in the cemetery, which had been mostly used during times of war in centuries long past, to honor those who had died in defense of their homes. A holy place, for the elves had great reverence for the dead, and so the door was almost always locked -- the rare exception being when a relative requested a key and guide when they wished to pay their respects to lost love ones. Such a precaution was not unusual; in these dark times, it was becoming less and less unusual to hear of grave robbers.
But on this night, the large double doors that served as the main entrance to the catacomb were thrown wide open. Very strange indeed.
“In the valley of hope, there is no winter.”
#2
Posted 30 June 2008 - 06:40 PM
"Hello?..."
#3
Posted 30 June 2008 - 11:44 PM
“In the valley of hope, there is no winter.”
#4
Posted 01 July 2008 - 12:18 AM
#5
Posted 01 July 2008 - 03:41 AM
Proceeding into the catacombs with his new light, Scaffard would immediately find that at not much more than a few yards into the first hallway, it splits into two directions -- left and right. The torchlight that is thrown down both hallways by Scaffard's torch shows that both go on for some distance -- at least, it would seem so, for the light does not extend far enough to show a bend or door at the end of either. Just more darkness.
“In the valley of hope, there is no winter.”
#6
Posted 01 July 2008 - 09:34 PM
"Well...I'm a righty."
And then begins down the right path slowly and steadily.
#7
Posted 02 July 2008 - 03:19 AM
“In the valley of hope, there is no winter.”
#8
Posted 02 July 2008 - 07:52 AM
He walks straight ahead.
#9
Posted 02 July 2008 - 09:47 PM
“In the valley of hope, there is no winter.”
#10
Posted 03 July 2008 - 03:52 AM
"Oh hell."
Scaf spends ten minutes scouring the chapel area for any clues of disturbance, persons, or objects.
If he finds nothing, he proceeds forward, ignoring the staircase.
#12
Posted 03 July 2008 - 02:52 PM
#13
Posted 11 July 2008 - 03:41 PM
A planar rift forces itself into existence, scattering decaying leaves and twigs. When the dust has settled, a darker shadow than the surrounding landscape slips towards the entrance of the catacombs. It feels warmth emanating from further in the crypt. Carefully it slouches past the open doors, wary of the slightest movement in this unfamiliar landscape.
Cacodaemon Hemoian proceeds down the hallway without a source of light, relying on it's other senses instead.
If nothing occurs, at the crossroads Cacodaemon turns left.
#14
Posted 20 July 2008 - 04:08 AM
#15
Posted 27 July 2008 - 03:48 AM
The hallway ends abruptly in a doorway before Scaffard. It seems likely that this is the gravekeeper's quarters, or something similar. The door is probably locked...
------
Cacodaemon finds that the hall turns abruptly to the right, and then, after a few more steps, a path branches off to the left and also continues forward in darkness.
“In the valley of hope, there is no winter.”