So, I've been receiving some more questions about "SeeD Ranks" lately... What are they? How do you get them? Even before the rank page was taken down for updating, members have had trouble seeing a number as a leadership rank along the same exact lines as the ranks we've always had (commander, general, etc.). Many of our older members, even after hearing an explanation before, still consider "SeeD Rank" as a glorified karma system, not realizing that each number had specific leadership-related capabilities. They also didn't realize that the numbers correspond to a chain of leadership at events, should the need arise for them.
Another aspect that is really a bad thing alongside the karma misconception is the question of how ranks are gained.
I'm considering a change to something more logical for that field. Having inter-faction leadership ranks has proven to be unnecessary (at least when it comes to specific goals or capabilities), so maybe the field can be reworked to a point system in some way so everyone isn't always so confused about it.

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So what change am I considering?
To provide for a certain (very tangible) means of advancement, and to provide incentive for members to contribute to SeeD exactly where it's needed, I am thinking of linking SeeD Ranks to missions of some sort. Members come to me asking for ways to help anyway, and now they can receive something tangible as a direct result of their help. Members would be able to request missions (or I can provide optional ones when a need arises), and according to what is stated as part of the mission, one's SeeD Rank would be incremented upon success.
In our current situation we just don't really have much direction as a guild, and I'm looking for something to allow members to contribute independently, but at the same time allow the guild to work as a team at a collective goal. Seeing that we're named after SeeD from FFVIII, something along these lines may also reflect our origins more effectively. In the context of FFVIII, SeeD is a mercenary force, and it usually works by sending small teams to accomplish specific goals. One's "SeeD Rank" would be incremented through success and based on his/her conduct during these operations.
Ultimately, SeeD Ranks could be treated as ranks of contribution instead of as ranks of leadership. Save the specific positions laid out in event planning and factions themselves, such ranks can safely continue to be treated as inter-faction ranks of seniority at events when the need arises.
This is just one of a few things I'm considering to make SeeD feel like a guild instead of merely a community. Whether or not you like FFVIII, we can remove the system of SeeD from the story and can still have some fun with it. There are a lot of aspects that we can use, this being one of them, and maybe we can once again build something that members could be proud to be a part of.
Discussion?